Chaos Blade (5e Equipment)

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Weapon (any sword), legendary (requires attunement)

A legendary blade forged by an ancient lich. While making the sword, he imbued it with a power to absorb and wield all forms of magic, allowing him to wield the legendary Excalibur as his own, but the enchantment had gone horribly wrong. The spell was uncontrollable, and the blade became a conglomerate of different swords he came across over the years. Though its power has been sealed, it still holds the power of those items.

Tempting Chaos When attuning to this item as a non-chaotic character, you must make a DC 15 Wisdom. On a failure, you still attune to the blade but will take 1d10 psychic damage after each subsequent draw of the sword until your character becomes chaotic by some means.

Chaotic Draw While the sword is sheathed, it lacks a definitive form but takes the form of a different sword each time you draw it. When you draw the sword, roll a d20. Depending on your roll, you draw a different sword in accordance with the Chaotic Draw chart below.

The True Form When you draw the Chaos Blade in its "Spell-Consuming Blade" form, it lacks form entirely and the blade is made of a dark shadow. You are proficient with the weapon, and it deals 2d8+your Intelligence modifier necrotic damage on a hit. Your choice of Dexterity or Strength can be used as the modifier on attack rolls. In this form, it qualifies for all features that would include greatswords, longswords, shortswords, and rapiers, meaning that it has the light, versatile(2d8), and thrown(20/60). It deals 2d6 damage normally. For as long as you have the sword drawn, you are immune to all magic and magical effects, including beneficial spells such as healing. You lose the ability to cast spells if you were capable of doing so, and the enchantments on all weapons and armor that are on your person are nullified for as long as the blade is unsheathed in this form. When you hit a creature with this sword, you may expend 1 charge. That creature must succeed a DC 17 Constitution saving throw or lose all spells slots for 4 hours.

Charges This sword has 6 charges for the purposes of each of its forms and for it True Form ability. It regains 1d3+3 charges at midnight each night.

Chaotic Draw
Roll Sword
1 Spell-Consuming Blade
2-3 +1 Weapon
4-5 Sword of Life Stealing
6-7 Sword of Wounding
8-9 Vicious Weapon
10-11 +2 Weapon
12-13 Frost Brand
14-15 Nine Lives Stealer
16-17 +3 Weapon
18-19 Vorpal Sword
20 Luck Blade

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