Centipede Swarm (Sins Of The Past)

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Centipede Swarm[edit]

Large swarm of small monstrosities (Shikigami), unaligned


Armor Class 14 (natural armor)
Hit Points 270 (35d10 + 60)
Speed 45 ft., 30 ft. climb


STR DEX CON INT WIS CHA
22 (+6) 18 (+4) 14 (+2) 1 (-5) 7 (-2) 8 (-1)

Saving Throws Con +4
Skills Animal Handling +0
Damage Resistances non-magical bludgeoning, piercing and slashing, poison
Condition Immunities charmed, frightened, grappled, paralyzed
Senses passive Perception 8
Languages
Challenge 3 (700 XP)


Cursed Energy. The shikigami has 6 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. While in combat, the Centipede Swarm regains 1 cursed energy at the beginning of each of its turns, up to its maximum. The combat must be one where the shikigami's life is at risk.

Magical Weapons The shikigamis attacks are magical.

Strong Body. The Shikigami reduces all non-magical damage except psychic or thunder by 2.

Swarm. The Centipede Swarm can occupy another creature's space and vice versa, and the Centipede Swarm can move through any opening large enough for a Tiny insect. The centipedes can't regain hit points or gain temporary hit points.

Invisible Force. The shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

Too Many Legs When a creature ends it turn on a space where the Centipede Swarm is occupying, the creature will make a DC 9 Wisdom save or become frightened until the end of the Centipede Swarms next turn.

Number Advantage. The Centipede Swarm has advantage on Grapple action.

ACTIONS

Grapple. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (4d4 + 5) slashing damage, and the creature is grappled (escape DC 15). If the creature is equal to or smaller in size than the swarm, it has disadvantage on checks to free itself from the grapple.

Bite The many centipedes in the swarm bits a creature within 5ft, making a melee attack roll. It gains advantage if the creature is on a square where the Centipede Swarm is occupying. On hit the creature will take 18 (3d8+6) Piercing damage.


image-2025-04-06-154737575.png
A lot of Centipedes

Feats. The shikigami has the following feats:

strong body

Improved Durability. This creature uses the Improved Durability rule.

Ain't Real No shit - Noro

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