Centaurian (5e Creature)
Centaurian[edit]
Large monstrosity, chaotic evil Armor Class 14 (natural armor)
Skills Athletics +8, Intimidation +7 Brave. The centaurian has advantage on saving throws against being frightened. Trampling Charge. If the centaurian moves at least 30 feet straight toward a creature and then hits it with a ram attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the centaur can make another attack with its hooves against it as a bonus action. Centaurian Supremacy. The centaurian has advantage on Charisma (Intimidation) checks and may make one as a bonus action. Relentless (Recharges after a Short or Long Rest). If the centaurian takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. Running Leap. With a 10-foot running start, the centaurian can long jump up to 30 feet. Sure-Footed. The centaurian has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. ACTIONSMultiattack. The centaurian makes three attacks: one with its tail and two with its hooves or three with its tail projectile. Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 5) bludgeoning damage. Ram. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage. Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. Tail Projectile. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 15 (3d6 + 5) radiant damage and the target is pushed 5 feet away from the centaurian. BONUS ACTIONSFinish Him! When the centaurian reduces a creature to 0 hit points with a melee attack on its turn, the centaurian moves up to half its speed and makes one melee attack. REACTIONSCentaurian Skin. If the centaurian is hit by a ranged weapon attack, it makes a DC 20 Constitution saving throw. On a success, the centaurian takes no damage from the attack or half as much damage from the attack if it fails. |
Though various factions vie for the favor of Shao Khan, perhaps none have a stronger allegiance with the emperor than the mighty centaurians. These centaur-like monstrosities are responsible for the deaths of countless warriors during Outworld's invasions. Blood Rivalry The centaurians, though highly regarded within the Outworld hierarchy, have a long standing feud with the shokan, who constantly seek to usurp their role as the emperor's favored warriors. |
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