Centaurian (5e Creature)

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Centaurian[edit]

Large monstrosity, chaotic evil


Armor Class 14 (natural armor)
Hit Points 153 (18d10 + 54)
Speed 60 ft.


STR DEX CON INT WIS CHA
20 (+5) 13 (+1) 16 (+3) 10 (+0) 15 (+2) 12 (+1)

Skills Athletics +8, Intimidation +7
Proficiency Bonus +3
Senses passive Perception 12
Languages Common
Challenge 10 (5,900 XP)


Brave. The centaurian has advantage on saving throws against being frightened.

Trampling Charge. If the centaurian moves at least 30 feet straight toward a creature and then hits it with a ram attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the centaur can make another attack with its hooves against it as a bonus action.

Centaurian Supremacy. The centaurian has advantage on Charisma (Intimidation) checks and may make one as a bonus action.

Relentless (Recharges after a Short or Long Rest). If the centaurian takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Running Leap. With a 10-foot running start, the centaurian can long jump up to 30 feet.

Sure-Footed. The centaurian has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

ACTIONS

Multiattack. The centaurian makes three attacks: one with its tail and two with its hooves or three with its tail projectile.

Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 5) bludgeoning damage.

Ram. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Tail Projectile. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 15 (3d6 + 5) radiant damage and the target is pushed 5 feet away from the centaurian.

BONUS ACTIONS

Finish Him! When the centaurian reduces a creature to 0 hit points with a melee attack on its turn, the centaurian moves up to half its speed and makes one melee attack.

REACTIONS

Centaurian Skin. If the centaurian is hit by a ranged weapon attack, it makes a DC 20 Constitution saving throw. On a success, the centaurian takes no damage from the attack or half as much damage from the attack if it fails.

Motaro.png
A centaurian.

Though various factions vie for the favor of Shao Khan, perhaps none have a stronger allegiance with the emperor than the mighty centaurians. These centaur-like monstrosities are responsible for the deaths of countless warriors during Outworld's invasions.

Blood Rivalry The centaurians, though highly regarded within the Outworld hierarchy, have a long standing feud with the shokan, who constantly seek to usurp their role as the emperor's favored warriors.

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