Caster Gun (3.5e Equipment)
Jump to navigation
Jump to search
| |||||||||||
Size | Cost1 | Damage | Weight1 | hp | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | * | 1 | * | 1 | |||||||
Diminutive | * | 1d2 | * | 1 | |||||||
Tiny | * | 1d3 | * | 1 | |||||||
Small | 125 gp | 1d4 | 2 | 2 | |||||||
Medium | 125 gp | 1d6 | 4 | 5 | |||||||
Large | 250 gp | 1d8 | 6 | 10 | |||||||
Huge | * | 2d6 | * | 20 | |||||||
Gargantuan | * | 3d6 | * | 40 | |||||||
Colossal | * | 4d6 | * | 80 | |||||||
|
A caster gun is a ranged weapon that fires Caster Shells.
The caster gun can hold three shells in a rotating cylinder. Preparing the next shell in the cylinder after firing is a swift action for an unenchanted caster gun, or no action for an enchanted caster gun. Reloading all three shells takes a move action.
When an attack with a caster gun hits, the damage indicated above is inflicted, in addition to the effects of the caster shell.
Back to Main Page → 3.5e Homebrew → Equipment → Weapons