Cape of Monologuing (5e Equipment)
Wondrous item (choker or any other thin necklace), Legendary Long ago on a forgotten plane there was an immortal lich, who was often interrupted during his grand speeches by overzealous adventurers looking to make a quick buck by removing his head. In response, he had his finest wizards and artificers craft this magical item, finally allowing him to make his grand speeches in peace. He would later be slain, and his prized cape taken and tampered with by an adventurer known as Ea the Hybrid. It now has the appearance of a golden choker, inlaid with intricate and dramatic art. When activated, it becomes a large, dramatic cape with an appearance unique to each user. Enrapture. This item has three charges. As an action, you may expend one of the charges to conjure a large, dramatic cape out from the choker, causing all creatures within 100 feet to be unable to move or take actions for 10 minutes. During this time, you cannot take actions, bonus actions, other reactions; you can only monologue. You can move freely during this period of time, but you must end up back where you started. You may end this period early, but you still must be in the location you started. If a creature enters the cape's sphere of influence, it will become enraptured as well. All expended charges are regained at midnight. Theatrical. During this period, you can manifest up to 3 minor wonders from the following list to make your monologue more enthralling. All of the wonders will only last for as long as the cape's powers are active, but you may end them early if desired.
Charismatic. Once this period ends, you may roll a Charisma-based skill check with advantage that affects all creatures within the range of the cape's power. |
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