Cape of Monologuing (5e Equipment)

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Design Note: This item is inspired by this reddit post.

Jester.jpg
April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.

Wondrous item (choker or any other thin necklace), Legendary

Long ago on a forgotten plane there was an immortal lich, who was often interrupted during his grand speeches by overzealous adventurers looking to make a quick buck by removing his head. In response, he had his finest wizards and artificers craft this magical item, finally allowing him to make his grand speeches in peace. He would later be slain, and his prized cape taken and tampered with by an adventurer known as Ea the Hybrid. It now has the appearance of a golden choker, inlaid with intricate and dramatic art. When activated, it becomes a large, dramatic cape with an appearance unique to each user.

Enrapture. This item has three charges. As an action, you may expend one of the charges to conjure a large, dramatic cape out from the choker, causing all creatures within 100 feet to be unable to move or take actions for 10 minutes. During this time, you cannot take actions, bonus actions, other reactions; you can only monologue. You can move freely during this period of time, but you must end up back where you started. You may end this period early, but you still must be in the location you started. If a creature enters the cape's sphere of influence, it will become enraptured as well. All expended charges are regained at midnight.

Theatrical. During this period, you can manifest up to 3 minor wonders from the following list to make your monologue more enthralling. All of the wonders will only last for as long as the cape's powers are active, but you may end them early if desired.

  • An epic but harmless wind begins to blow, causing your cape to billow dramatically.
  • You can rise up to 10 feet into the air.
  • Your voice rises to a booming but not deafening volume.
  • Your voice begins to sound like many people speaking your words at once; they may be whispering, shouting, or speaking at the same volume as you.
  • You cause flames to flicker, brighten, dim, or change color.
  • You create an instantaneous sound that does not have a clear point of origin, such as a rumble of thunder, the cry of a raven, or applause.
  • You create rays of light or tendrils of darkness that emanate from you.
  • You can make shadows grow, shrink, or change shape altogether.
  • You can make astral copies of yourself that perform simple actions but do not interact with the environment.

Charismatic. Once this period ends, you may roll a Charisma-based skill check with advantage that affects all creatures within the range of the cape's power.


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