CQB Specialization (5e Halo Setting)

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Specialization Features

As a CQB specialist, you gain the following class features.

Hit Points
Hit Dice: 1d8 per CQB level
Hit Points: 8 + your Constitution modifier per CQB level.

Proficiencies
Armor: Light, Medium, Heavy, Shields
Weapons: Simple Melee Weapons, Martial Melee Weapons, Pistols, CQB, Grenades
Saving Throws: Strength, Dexterity
Skills: Any 3 skills of your choice

Equipment

  • UNSC: (a) Marine BDU, M45 Shotgun with 10 rounds of ammunition, M6C PDW with 12 rounds of ammunition, and 2 M9 Fragmentation Grenades, or (b) Army BDU, M7 SMG with 120 rounds of ammunition, M6C PDW with 12 rounds of ammunition, and 2 M9 Fragmentation Grenades.
  • Covenant: (a) Minor Harness, Energy Sword, Okarda'phaa-pattern Rifle, and 2 Anskum-pattern Plasma Grenades, or (b) Minor Harness, Paegaas Workshop Bladed Spiker with 80 rounds, Ukala Workshop Breach Pistol with 12 rounds, and 2 Anskum-pattern Plasma Grenades.

Table: CQB Specialization

Level Proficiency Bonus Features
1 +1 Close Quarters Battle
2 +2 Brawler's Stance
3 +3 Enforcer
4 +4 Ability Score Improvement, Blademaster

Close Quarters Battle[edit]

At 1st level, your ranged attacks do not have disadvantage if you are within 5 feet of a hostile creature, and you may add your Strength and Dexterity modifiers to your melee damage rolls.

Brawler's Stance[edit]

At 2nd level, as a bonus action, you may take up a stance optimized for close-quarter's combat. Until the end of your next turn, your ranged attacks with CQB weapons have advantage against targets within 5 feet of you, and your reach with melee weapons increases by 5 feet.

Enforcer[edit]

At 3rd level, you may take the Attack action as a bonus action, but you may only make attacks with melee or CQB weapons when you do so. Additionally, when you take the Attack action as an action or bonus action, you may replace one attack with Brawler's Stance

Ability Score Improvement[edit]

When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Blademaster[edit]

At 4th level, while Brawler's Stance is active, your ranged attacks with CQB weapons have advantage against targets within half their effective range. Additionally, when you take the Attack action, you may make an additional melee attack.


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