Bully Dog (5e Creature)

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Bully Dog[edit]

Large fiend (heartless), chaotic evil


Armor Class 18 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 40 ft.


STR DEX CON INT WIS CHA
21 (+5) 10 (+0) 19 (+4) 5 (-3) 18 (+4) 19 (+4)

Skills Athletics +8, Intimidation +7, Perception +7
Proficiency Bonus +3
Senses darkvision 60 ft., passive Perception 17
Languages Abyssal
Challenge 7 (2,900 XP)


Keen Senses. The bully dog has advantage on Wisdom (Perception) checks that rely on hearing, sight, or smell.

Pack Tactics. The bully dog has advantage on an attack roll against a creature if at least one of the bully dog's allies is within 5 feet of the creature and the ally isn't incapacitated.

Relentless (Recharges after a Short or Long Rest). If the bully dog takes 20 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

ACTIONS

Multiattack. The bully dog makes three attacks: two with its bite and one with its pounce.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Pounce. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage and the bully dog moves itself to a space within 5 feet of the target.

Bark (Recharge 6). The bully dog barks loudly at one creature that it can see within 30 feet and forces it to make a DC 15 Constitution saving throw. On a failed save, the creature takes 18 (4d8) thunder damage and is frightened until the end of its next turn. On a successful save, the creature takes half as much damage and is not frightened.

BONUS ACTIONS

Aggressive. The bully dog moves up to its speed toward a hostile creature that it can see.


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