Brute Spec-Ops (5e Creature)
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Brute Spec-Ops[edit]
Large monstrosity, chaotic neutral Armor Class 17 (combat harness)
Saving Throws Con +5 Tough hide Brute Spec-Ops have 15 temporary hit points. If they do not receive damage for 6 rounds (36 seconds), they regain these temporary hit points. Temporary hit points gained in this manner can not exceed 15. Enraged When the brute drops below half their maximum hit points, they become enraged for 1 minute. They gain a +1 bonus to their AC and a +2 bonus to damage rolls, but become berserk and can only use their pistol whip attack. ACTIONSType-25 Brute Shot Ranged Weapon Attack: +5 to hit, range (30/60), one target. Hit: 9 (2d6 + 2) bludgeoning damage and 7 (2d6) fire damage. Type-52 Mauler Ranged Weapon Attack: +5 to hit, range (20/80), one target. Hit: 9 (2d6 + 2) piercing damage. Brute Shot Blade. Melee Weapon Attack: +8 to hit, reach 5., one target. Hit: 9 (1d8 + 5) slashing damage. Pistol Whip. Melee Weapon Attack: +8 to hit, reach 5., one target. Hit: 8 (1d6 + 5) bludgeoning damage. Jump Jet The brute initiates booster packs attached to their harness, moving 60 ft. in any direction, including up. They must succeed a DC 12 Dexterity saving throw or only move 15 ft. in that direction and become prone.
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These veteran Jiralhanae utilize jump packs to launch aerial attacks from afar, and use their enhanced mobility for guerrilla battle tactics. They seem to be the Jiralhanae counterparts of the Ranger Sangheili Units. |
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