Brute Major (5e Creature)

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Brute Major[edit]

Large monstrosity, chaotic neutral


Armor Class 17 (combat harness)
Hit Points 93 (11d10 + 33)
Speed 30 ft.


STR DEX CON INT WIS CHA
21 (+5) 14 (+2) 17 (+3) 8 (-1) 12 (+1) 11 (+0)

Saving Throws Str +9, Con +7
Skills Athletics +9, Intimidation +4, Perception +5, Survival +5
Senses passive Perception 15
Languages Jiralhanae, Common
Challenge 11 (7,200 XP)


Tough hide Brute Majors have 20 temporary hit points. If they do not receive damage for 6 rounds (36 seconds), they regain these temporary hit points. Temporary hit points gained in this manner can not exceed 20.

Brutal Critical When a Brute Major scores a critical hit, they roll one additional weapon damage die.

Enraged When the brute drops below half their maximum hit points, they become enraged for 1 minute. They gain a +2 bonus to their AC and a +4 bonus to damage rolls, but become berserk and can only use their pistol whip attack.

ACTIONS

Multiattack. The Brute Major makes two attacks with its Brute Shot Blade or pistol whip.

Type-25 Brute Shot Ranged Weapon Attack: +6 to hit, range 30/60 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage and 7 (2d6) fire damage.

Type-52 Mauler Ranged Weapon Attack: +6 to hit, range 20/80 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

Brute Shot Blade. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Pistol Whip. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage.

Spike Grenade (2/day). Every creature within a 5 foot radius centered on one point within 30 feet of the Jiralhanae must attempt a DC 15 Dexterity saving throw. On a failure, they take 22 (5d6 + 2) piercing damage. On a success, they take half as much damage.


BruteMajor.png
A Brute Major.

Jiralhanae Majors are clad in dark blue armor, and are promoted based on their respective body count.


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