Brown Minion (5e Creature)

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Brown Minion[edit]

Small fiend, neutral evil

Armor Class 12 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 35 ft.

13 (+1) 10 (+0) 12 (+1) 7 (-2) 10 (+0) 9 (-1)

Skills Acrobatics +2, Athletics +3
Proficiency Bonus +2
Senses darkvision 30 ft., passive Perception 10
Languages the languages of its master
Challenge 1/4 (50 XP)

Water Weakness. If the minion begins its turn in water, it takes 2 (1d4) acid damage.

Ridiculous Loyalty. The minion has advantage on saving throws against being charmed.

Slow Death. When the minion is killed, it is instead reduced to 0 hit points unless killed by an overlord's Sacrifice Minion ability. While reduced to 0 hit points, the minion remains stable in that state for three turns then at the end of the third turn it dies.


Fists. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Minions and their master.

Minions seek to serve their evil overlord in any way possible, from slaying all of his foes from letting him blow them up for his amusement. They do not fear death and will walk straight into battle with no concern for their own safety or be sacrificed for their life force merely because 'THE MASTER!!!' told them to.

Minion Types. There are four types of minions, each associated with various elements. The types of minions are Brown, Red, Blue, and Green. Overlords will often throw variety into their pack of minions so that there is an equal amount of Brown Minions stupidly running into combat, Red Minions pitching fireballs, Blue Minions correcting the blunders of their fellows, and Green Minions leaping upon their foes to tear them to pieces.

Little Brutes. Brown minions are the strongest (and possibly the most stupidest) of all of their minion brethren. They attack enemies with glee, and can take more damage from them than most other minions can.

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