Brawler (One-Piece Supplement)

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Brawler[edit]

Creating a Brawler[edit]

LvL.jpg
Two of the strongest living Brawlers, [1]

When creating a Brawler, think about the reasons behind your character's brawling journey.

Quick Build

You can make a Brawler quickly by following these suggestions. First, Strength or Dexterity should be your highest ability score, followed by Constitution. Second, choose the Marine Recruit or Rookie Pirate background.

Class Features

As a Brawler you gain the following class features.

Hit Points

Hit Dice: 1d12 per Brawler level
Hit Points at 1st Level: 1d12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Brawler level after 1st

Proficiencies

Armor: None
Weapons: None
Tools: None
Saving Throws: Strength or Dexterity, Constitution
Skills: Choose two between the following: Acrobatics, Athletics, Insight, Intimidation, Perception, Stealth, Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) two simple weapons of your choice or (b) a martial weapon of your choice
  • (a) one dagger or (b) one Handgun
  • (a) Dungeoneer's Pack or (b) Explorer's Pack
  • If you are using starting wealth, you have 5d4x10 in funds.

Table: The Brawler

Level Proficiency
Bonus
Martial Arts Features Unarmored Movement
1st +2 1d6 Unarmored Mastery, Martial Arts +5 ft.
2nd +2 1d6 [[#|]], Body Improvements, [[#|]] +5 ft.
3rd +2 1d6 [[#|]], [[#|]] +5 ft.
4th +2 1d6 Ability Score Improvement +10 ft.
5th +3 1d6 [[#|]], Extra Attack, [[#|]] +10 ft.
6th +3 1d8 Ability Score Improvement +10 ft.
7th +3 1d8 Resistant, [[#|]] +15 ft.
8th +3 1d8 Ability Score Improvement +15 ft.
9th +4 1d8 [[#|]] +15 ft.
10th +4 1d8 [[#|]] +20 ft.
11th +4 1d10 [[#|]], Extra Attack(2) +20 ft.
12th +4 1d10 Ability Score Improvement +20 ft.
13th +5 1d10 [[#|]] +25 ft.
14th +5 1d10 Ability Score Improvement +25 ft.
15th +5 1d10 [[#|]] +25 ft.
16th +5 1d12 Ability Score Improvement +30 ft.
17th +6 1d12 Mastered Physicals, Extra Attack(3) +30 ft.
18th +6 1d12 [[#|]] +30 ft.
19th +6 1d12 Ability Score Improvement +40 ft.
20th +6 1d12 [[#|]] +50 ft.