Brawler (One-Piece Supplement)
Brawler[edit]
Creating a Brawler[edit]
Two of the strongest living Brawlers, [1] |
When creating a Brawler, think about the reasons behind your character's brawling journey.
- Quick Build
You can make a Brawler quickly by following these suggestions. First, Strength or Dexterity should be your highest ability score, followed by Constitution. Second, choose the Marine Recruit or Rookie Pirate background.
Class Features
As a Brawler you gain the following class features.
- Hit Points
Hit Dice: 1d12 per Brawler level
Hit Points at 1st Level: 1d12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Brawler level after 1st
- Proficiencies
Armor: None
Weapons: None
Tools: None
Saving Throws: Strength or Dexterity, Constitution
Skills: Choose two between the following: Acrobatics, Athletics, Insight, Intimidation, Perception, Stealth, Survival
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) two simple weapons of your choice or (b) a martial weapon of your choice
- (a) one dagger or (b) one Handgun
- (a) Dungeoneer's Pack or (b) Explorer's Pack
- If you are using starting wealth, you have 5d4x10 in funds.
Level | Proficiency Bonus |
Martial Arts | Features | Unarmored Movement |
---|---|---|---|---|
1st | +2 | 1d6 | Unarmored Mastery, Martial Arts | +5 ft. |
2nd | +2 | 1d6 | [[#|]], Body Improvements, [[#|]] | +5 ft. |
3rd | +2 | 1d6 | [[#|]], [[#|]] | +5 ft. |
4th | +2 | 1d6 | Ability Score Improvement | +10 ft. |
5th | +3 | 1d6 | [[#|]], Extra Attack, [[#|]] | +10 ft. |
6th | +3 | 1d8 | Ability Score Improvement | +10 ft. |
7th | +3 | 1d8 | Resistant, [[#|]] | +15 ft. |
8th | +3 | 1d8 | Ability Score Improvement | +15 ft. |
9th | +4 | 1d8 | [[#|]] | +15 ft. |
10th | +4 | 1d8 | [[#|]] | +20 ft. |
11th | +4 | 1d10 | [[#|]], Extra Attack(2) | +20 ft. |
12th | +4 | 1d10 | Ability Score Improvement | +20 ft. |
13th | +5 | 1d10 | [[#|]] | +25 ft. |
14th | +5 | 1d10 | Ability Score Improvement | +25 ft. |
15th | +5 | 1d10 | [[#|]] | +25 ft. |
16th | +5 | 1d12 | Ability Score Improvement | +30 ft. |
17th | +6 | 1d12 | Mastered Physicals, Extra Attack(3) | +30 ft. |
18th | +6 | 1d12 | [[#|]] | +30 ft. |
19th | +6 | 1d12 | Ability Score Improvement | +40 ft. |
20th | +6 | 1d12 | [[#|]] | +50 ft. |