Bonetamer (3.5e Prestige Class)
From D&D Wiki
|“||These corpses shall be the last you defile!||”|
|—Orwin Herggling, gnomish Bonetamer|
Bonetamers have a sinister and macabre image within the Church of Modroben, because they traffic in the kinds of magic that are forbidden for all other Claine, especially the control of undead. Though they are still forbidden from raising the dead, they may take control of undead raised by others and liberate them back unto death at the first reasonable opportunity.
Becoming a Bonetamer
Powerful wizards become Bonetamers because they realize that allowing the enemy to solely perfect the necromantic arts would hobble the Church in its war against undeath. So, Bonetamers learn to use the enemy's tools against them. Intelligence is necessary to cast spells, but Bonetamers also highly value Wisdom, which helps them to resist the urge to use necromancy for dark ends.
|Base Attack Bonus:||+2.|
|Skills:||Knowledge (Necrology) 11.|
|1st||+1||+2||+0||+2||Steal Dead||+1 of existing spellcasting|
|2nd||+2||+3||+0||+3||Halt Undead||+1 of existing spellcasting|
|3rd||+3||+3||+1||+3||Beckon Undead||+1 of existing spellcasting|
|4th||+4||+4||+1||+4||Disrupt Undead 1||+1 of existing spellcasting|
|5th||+5||+4||+1||+4||Blast Cleave||+1 of existing spellcasting|
|6th||+6||+5||+2||+5||Steal More Undead||+1 of existing spellcasting|
|7th||+7||+5||+2||+5||Disrupt Undead 2||+1 of existing spellcasting|
|8th||+8||+6||+2||+6||Greater Blast Cleave||+1 of existing spellcasting|
|9th||+9||+6||+3||+6||Steal Hordes of Undead||+1 of existing spellcasting|
|10th||+10||+7||+3||+7||Disrupt Undead 3||+1 of existing spellcasting|
Class Skills (2 + Int modifier per level)
Like all members of the Church of Modroben, Bonetamers are expected to be neutral in most affairs (excepting only the defense of death, time and fate). Their class features should not be used except in the manner of church business and in direct self-defense. It is very rare for Bonetamer powers to be used against anyone other than undead creatures or necromancers. All of the following are class features of the Bonetamer:
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. Bonetamers are necromantic specialists and gain an extra spell per day per level as other specialists do.
Spells: To cast a particular spell, you must have a Charisma score of at least 10 + the spell's level. Your bonus spells are based on your Charisma. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your Cha bonus (if any).
Steal Dead: Beginning at first level, Bonetamers can cast Steal Dead once per day. They may maintain control over undead only for so long as necessary to complete appropriate missions as part of Church business.
Halt Undead: Beginning at second level, Bonetamers can cast Halt Undead three times per day.
Beckon Undead: Beginning at third level, Bonetamers can cast Beckon Undead three times per day.
Disrupt Undead: Beginning at fourth level, Bonetamers can use Disrupt Undead at will, using their Intelligence modifier for the to-hit and damage rolls. This effectively allows them to attack any undead with 1d6 damage.
- Beginning at seventh level, Bonetamers' use of Disrupt Undead does 2d6 damage and gains a +4 to hit.
- Beginning at tenth level, Bonetamers' use of Disrupt Undead does 3d6 damage and gains a +8 to hit.
Blast Cleave: Beginning at fifth level, Bonetamers can cast Blast Cleave three times per day.
Steal More Undead: At sixth level, Bonetamers gain the ability to Steal Dead affecting twice as many undead creatures as they otherwise could.
Greater Blast Cleave: Beginning at eighth level, Bonetamers can cast Greater Blast Cleave three times per day.
Steal Hordes of Undead: At ninth level, Bonetamers gain the ability to Steal Dead affecting twice as many undead creatures as they previously could (i.e. four times as much as the spell description allows).