Steal Dead (3.5e Spell)
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Necromancy | |
Level: | Clr 4, Death 4, Sor/Wiz 5, Spellclaine/Mageclaine 4, Godclaine 4 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Touch |
Targets: | One or more corpses touched |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | No |
This spell takes control of creatures who have previously been animated through Animate Dead, such as undead skeletons or zombies. The spellcaster who originally animated them may make a Will save as a Standard Action to keep control.
The undead can follow you, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. (A destroyed skeleton or zombie can’t be animated again.)
Regardless of the type of undead you control with this spell, you can’t control more HD of undead than twice your caster level with a single casting of steal dead.
The undead you steal remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly stolen creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead do not count toward the limit.
Material Component: You must place a black onyx gem worth at least 25 gp per Hit Die of the undead into the mouth or eye socket of each corpse you intend to animate. The magic of the spell turns these gems into worthless, burned-out shells.
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