Bonefish (Jujutsu Kaisen Supplement)

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Bonefish[edit]

Tiny undead (Cursed Spirit), chaotic evil


Armor Class 8 (Natural Armor)
Hit Points 15 (7d4-3)
Speed 50 ft. fly, 50 ft. swim


STR DEX CON INT WIS CHA
4 (-3) 12 (+1) 7 (-2) 9 (-1) 6 (-2) 16 (+3)

Damage Vulnerabilities Radiant
Damage Resistances Poison
Damage Immunities Lightning
Condition Immunities Paralyzed
Senses passive Perception 8
Languages -
Challenge 1/8 (25 XP)


Cursed Energy. The curse has 2 Cursed Energy to spend on its features. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse gains 1 Cursed Energy at the beginning of each of its turns, up to its maximum.

Phasing. Due to being composed of a smaller amount of cursed energy, the curse may walk through objects and structures as if they weren't there.

Sea Monster. The Bone Fish has advantage on attack rolls if it's in water.

Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see the curse.

ACTIONS

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 8 (2d4 + 3) piercing damage

BONUS ACTIONS

Regeneration. The curse can spend up to 2 Cursed Energy, regaining hit points equal to 5 times the amount spent.

REACTIONS

Regeneration. As a Reaction to taking damage, the curse uses its Regeneration.

Feats

Regeneration.

Not Canon. The Bone Fish is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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