Bokodu (5e Creature)

From D&D Wiki

Jump to: navigation, search

Bokodu[edit]

Huge beast, unaligned


Armor Class 14 (natural armor)
Hit Points 137 (11d12 + 66)
Speed 40 ft.


STR DEX CON INT WIS CHA
24 (+7) 6 (-2) 23 (+6) 2 (-4) 18 (+4) 3 (-4)

Saving Throws Str +11
Skills Perception +8, Survival +8
Senses passive Perception 18
Languages
Challenge 10 (5,900 XP)


Keen Smell. The bokodu has advantage on Wisdom (Perception) that rely on smell.

Mimicry The bokodu can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 19 Wisdom (Insight) check.

Trampling Charge. If the bokodu moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the entelodont can make one hooves attack against it as a bonus action.

Relentless (Recharges after a Short or Long Rest). If the bokodu takes 20 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Rampage. When the bokodu reduces a creature to 0 hit points with a melee attack on its turn, the bokodu can take a bonus action to move up to half its speed and make a bite attack.

ACTIONS

Multiattack. The entelodont makes one bite attacks and one hooves attacks. It may trade the bite/hooves attacks for one slam attack.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) piercing damage.

Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) bludgeoning damage.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (2d12 + 7) bludgeoning damage.

REACTIONS

Unbridled Fury. In response to being hit by a melee attack, the bokodu can make one melee weapon attack with advantage against the attacker.

On the distant planet of Kaimere, clades of so many animals long lost on Earth have defined it, with the most notable Dynasty of recent history being the Tyrant Dynasty. There were very few harvests at this time, but the major exception was the Oligocene Harvest, from which the ancestors of many mammals that remain successful to this day. One clade are the entelodonts, large bodied relatives of hippos that were able to establish themselves as mesopredators[1] even amidst competition from juvenile tyrants[2] which held a majority of such niches before reaching adult size. This group remains to this day, with a dozen species known and one of the largest species ever still found on the plains of the eastern continent of Kairul. This species is the Bokodu, "Hungry Trees Watch and Follow," goliath predators that dwarf even the largest entelodonts of the past[3].
Ancient Bloodline. Once the Dynastic Extinction occurred at the end of the Tyrant Dynasty, two distinct families remained: basal bruisers who took to the forests and cursorial plains dwellers who focused on sociality and intelligence, at the expense of the temporalis muscles that give entelodonts their famed bite. This group is also noted for their auditory mimicry that they use to communicate with each other and deter predators, of which the Na'Hashet of the Knonw World is famous for.
One species of this clade grew massive on the eastern continent of Kairul, where there was an absence of a massive apex predator on the open plains. Although they sacrificed their speed for size, they were quite successful, having formed an ecological truce with the other clades to step up in the forests and wetlands during the Warring Clades Period 10 million years ago. These giants ruled the grasslands, giant cockatrices the forests, and abelisaurids the wetlands, and after several million years Kairul's apex predator guild was stable.
That is, until about 5 million years ago, when the robust monarch megaraptorans[4] came to Ni'Khar and pushed the resident predators off their thrones one region at a time, diversifying into three species including the uktan of the Known World. In order to prevent this competition, the ancestors of the bokodu began to tend towards omnivory and scavenging, and this has proven to be successful as a strategy even to this day.
Last of the Wandering Gods. Bokodu can today be found throughout most of Kairul, with sows feeding on a mixed range of vegetation and seasonal fruit while occasionally wandering into wetlands for nutritious plants and scavenging. They are quite capable predators when opportunity presents itself, they rarely tackle dangerous prey as most of their adult lives are spent raising calves or pregnant. These sows are typically solitary when not raising offspring, but they often live within proximity of female relatives and will meet up on territorial boundaries occasionally to help raise calves or cooperate during times of plenty. Bokodu sows typically weigh 5 tons, though 6 ton sows are not uncommon especially after menopause, at which point they will roam the territories of their female descendants to act as aids to the mothers.
Calves are born after a 3 year pregnancy and receive extensive care for the first year while they learn to run and generally survive, followed by another 3 years while the mother is pregnant with another calf. They do remain with their mother after the birth of their sibling but are weaned as their second set of teeth, of which they will have seven throughout their lives, grows in and must by this time learn to feed themselves as mother will now only provide protection. After the birth of a third calf, the first has reached 8-10 years of age and grown in their adolescent teeth, at which point they are ready to live on their own.
Adolescent sows become transient but remain within the territories of their female relatives, often traveling with the old matriarchs, until they reach maturity at 15 years of age. Boars however have much less certain paths ahead: most boars between 8-15 years of age gather in bachelor herds, typically of 3-5 animals, where they practice combat, learn efficient means of travel, and fend off other predators until they reach maturity at 20-22 years of age, at which point they strike out on their own and weigh between 7-8 tons. For the remaining portion of their 60-100 year lifespans boars are solitary and roam the prairies in search of food and mates, with the oldest bulls weighing up to 13 tons and have nothing to fear from even a pair of monarchs.
Boars are ultra-generalists, feeding on anything they can catch as they roam nomadically across the grasslands. With a bite that can crack the bones of a titan, a sprinting speed of 35 mph, and the endurance to maintain a 6 mph pace for days at a time, large boar bokodu are daunting predators when prey is in their sights. While sows and young boars are prey to uktan, giant boars have nothing to fear and some rare individuals have learned how to take down uktan with regularity and even may seek them out to eliminate them. Boars are defined by their wanderlust, with it not uncommon for a boar to find his first mate 20,000 miles from where he was born, and this habit has allotted them a fantastic genetic diversity that many have thought to be essential to their survival as a species despite their scarcity. While not attested to today, the Shu do tell stories of Na'Hashet the size of ghlanos and fossils suggest they were present at one point, so it is likely that on occasion bokodu boars have wandered across the the straight between Kairul and Ni'Khar into the Houze Prairie of the Known World, though because sows are sedentary it is unlikely they will ever establish a population. For the boars that make the journey however, there would be nothing to stand in their way.

Variant:Bokodu Squire and Knight

While most young males join bachelor herds, on occasion an adolescent male may join a mature boar in their travels. This is usually fur boars that are related to the young male in some way, but sometimes completely unrelated boars also take such males, known as squires, under their wing for reasons that are not clear to naturalists. These males, called the knight, will chase off the squire before they reach maturity so as to prevent them competing for mates and resources, but the relationship clearly has benefits for both parties: the squire gains the safety of the knight's protection, grow larger than their bachelor peers due to more reliable food, and greater combat skills from training with a knight, all of which result in a generally higher survival rate in this vulnerable period of their lives; although the benefits are less tangible for the knight, there is the benefit of backup in the event of injury or being outnumbered and the insurance of their species' continued survival.
Bokodu Knights and Squires share use the traits of a normal bokodu and entelodont respectively and gaining Brave trait, as well as the Pack Tactics trait, which they lose once the Squire is grown up and moves on, or until the Knight gains a new Squire.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Tales of Kaimere franchise, and/or include content directly affiliated with and/or owned by Keenan Taylor. D&D Wiki neither claims nor implies any rights to Tales of Kaimere copyrights, trademarks, or logos, nor any owned by Keenan Taylor. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: