Blue Minion (5e Creature)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Overlord franchise, and/or include content directly affiliated with and/or owned by Codemasters. D&D Wiki neither claims nor implies any rights to Overlord copyrights, trademarks, or logos, nor any owned by Codemasters. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Blue Minion[edit]

Small fiend, neutral evil


Armor Class 10
Hit Points 7 (2d6)
Speed 35 ft., swim 35 ft.


STR DEX CON INT WIS CHA
9 (-1) 11 (+0) 10 (+0) 9 (-1) 12 (+1) 9 (-1)

Damage Resistances cold
Senses darkvision 30 ft. passive Perception 10
Languages The language of it's master (usually Common)
Challenge 1/4 (50 XP)


Ridiculous Loyalty. The Blue Minion has advantage on saving throws against being charmed.

Slow Death. When the Blue Minion is killed, it is instead reduced to 0 hit points unless killed by an Overlord's Sacrifice Minion ability. While reduced to 0 hit points, a Blue Minion remains stable in that state for 3 of turns then at the end of the 3rd turn it dies.

Born to Magic. Blue Minions have advantage on saving throws against spells and other magical effects.

Amphibious. The Blue Minions can breathe on land and underwater.

ACTIONS

Fists. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) bludgeoning damage.

Carry Minion. The Blue Minion can pick up a friendly minion reduced to 0 hit points given that the minion is within 5 feet of the Blue Minion. While the minion is being carried it is stable until set down again and the Blue Minion's base walking speed and swimming speed is reduced to 20 ft and it cannot hold items.

Restore Minion. The Blue Minion can fully heal a friendly incapacitated minion given that it is within 5 ft. of their Overlord, or if the Overlord have given the blue minions an order to heal elsewhere.


Minions seek to serve their evil Overlord (5e Class) in any way possible, from slaying all of his foes from letting him blow them up for his amusement. They do not fear death and will walk straight into battle with no concern for their own safety or be sacrificed for their life force merely because 'THE MASTER!!!' told them to.

Minion Types. There are four types of minions, each associated with various elements. The types of minions are Brown, Red, Blue, and Green. Overlords will often throw variety into their pack of minions so that there is an equal amount of Brown Minions stupidly running into combat, Red Minions pitching fireballs, Blue Minions correcting the blunders of their fellows, and Green Minions leaping upon their foes to tear them to pieces.

Healers and Swimmers. Blue Minions are very weak when compared to their fellows. However, they are invaluable in combat due to their ability to heal other minions so they can keep fighting. They can also swim, unlike their fellow minions who quickly die when placed in water, making them even more valuable in pulling objects from the depths of rivers.


Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: