Bloodclan Cat, Warrior Cat Edition (5e Race)
Warrior Cat[edit]
Welcome to the world of Warrior Cats. In this world, animals are as intelligent as humans. Only a language barrier and misunderstanding has prevented the two from knowing each other's true intelligence. Warrior Cats are house hold cats that most of them live near humans but avoid them like dangerous creatures. Only a few live near them and fewer live with them.
Bloodclan[edit]
"Look around you! These cats are bathed in blood. It soaks their fur and laps at their paws. This is why we survive! We are BLOODCLAN!"
— Scourge about BloodClan to Ruby and Socks
Physical Description[edit]
The Scarred Velociraptor, https://warrior-cats-villains.fandom.com/wiki/BloodClan |
Ragged house cats with dog teeth collars.
History[edit]
Bloodclan was not always so bloodthirsty. When scourge took over, he forced on power and spreading fear. With the help of Tigerstar, they attempted to wipe out all the clans. It took all four clans to defeat Bloodclan. After loosing so many members in the battle and weak leadership after scourge died, Bloodvlan was crippled and fade into history.
Society[edit]
BloodClan are a large group of alley cats who live together in Twolegplace (humanoid town) for mutual protection. They mainly depend on Twoleg (humanoid) rubbish as a food source, due to how scarce live prey is. Within Twolegplace, they have a meeting spot where the leader addresses them. This area is located beside a row of monster dens (cars) and is protected by tall buildings. BloodClan also uses monster dens as shelter and as places for Clan meetings.
These cats are a Clan in name only, lacking the belief in both the warrior code and StarClan, as shown with the five Clans. Despite this, they clearly follow their leader's word and fights for leadership are not uncommon within the group. They have no medicine cat and kits are mentored by their mothers until they are of age, then, they are forced to rely on BloodClan's support. Sick cats or elders are left to fend for themselves, with no support due to the group's mentality of "kill or be killed". BloodClan cats are also known to wear collars studded with dog and cat teeth. It is thought that they wear these ornaments as trophies.
Bloodclan Names[edit]
Bloodclan names can be anything. Many cats that join Bloodclan change their name to a frightening name.
Male: Snake, Bone, Claw, Bolder, and Snapper
Female: Furry and Gremlin
Bloodclan Traits[edit]
Very aggressive cat
Ability Score Increase. Your Strength score increases by 1
Age. Bloodclan Cats reach maturity at around a year and can live for up to 18 years.
Alignment. Bloodclan Cats tend to be chaotic as they care about power.
Size. Bloodclan Cat varies widely in height and build, from 9-10 pounds and 8-10 inches tall. Your size is Medium.
Speed. Your base walking speed is 30 feet. You gain 20 ft climbing speed due to your claws.
Creature type. Beast. While you do not have humanoid size nor shapes, for the purpose of spells, you are considered a humanoid creature.
Ultra-low light vision. You have a cat's keen senses, especially in the dark. You can see in dim light within 30 feet of you as if it were bright light. You can see the darkness within 30 ft as if it were dim light. AS long there is a small amount of light. A few stars in the sky are enough to light to see in darkness. You can't discern color in darkness, only shades of gray.
Land on Four Paws. You can safely fall up to 10 ft as long you land on your four feet.
Cat's claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cat's bite. Your bite are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed
Poison Survivor. You have eaten food that is not safe to eat. You have resistance to poison damage and advantage on saving throws against poison and disease.
Kill or be killed. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Dog Slayer. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.
Languages. You can speak, read, and write Common and "feline."
Leader[edit]
You instill fear into others.
Ability Score Increase. your Charisma score increases by 1.
Your Leader is Dead!. Your kill is so deviating that cause fear in others. When you bring a creature to 0 hit points, you can use your bonus action to make an intimidation check vs wisdom saving throw against all creatures with 30 ft of you that have a lower cr or level than the creature that has been slayed. On a pass, they are frightened until the end of your next turn.
Warrior[edit]
You rush into battle to slay your enemy.
Ability Score Increase. your Strength score increases by 1.
Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
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