Blood Lord’s Armor (5e Equipment)

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Armor (medium or heavy), legendary (requires attunement by a vampire)

Pale, but still eccentric. Small gleaming red gemstones cover the armor's grayish surface, which is able to be concealed by the huge cloak that comes alongside it. If this armor is medium, the maximum Dexterity modifier you can use to add to the armor's AC increases by 2. If this armor is heavy, you can add up to 2 of your Dexterity modifier to this armor's AC.

While wearing this armor, other creatures have disadvantage on saving throws from you that would make them to be charmed or frightened of you on a failure. Additionally, whenever you regain hit points from an attack you make, you gain a number of temporary hit points equal to the amount of hit points you regained.


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