Blood-Ink Tattoos (5e Equipment)
From D&D Wiki
Wondrous item, artifact (requires attunement)
A long forgotten practice, master artists were capable of using magically enhanced ink mixed with the blood of a powerful spellcaster to create a tattoo, which would give the one with the tattoos enhanced abilities. The practice is quite rare and it is said entire vaults of spellcaster blood have been emptied just for one tattoo. The tattoo can be any shape, size, or color.
When encountered, the tattoo is contained into a magic needle. This magic needle have magical runes to contain the power of the arcane blood. To attune to this tattoo, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If you have multiple magic tattoos, they count as a single magic item with regard to the number of magic items you can attune to. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in the closest unoccupied space to you.
Random Properties. The Blood Ink Tattoos has the following random properties:
- 1 minor beneficial property
- 1 major beneficial property
- 1 minor detrimental property
- 1 major detrimental property
Perfect Body. Your Strength, Dexterity and Constitution scores becomes 20, unless it is already 20 or higher. Also, your walking, swimming and climbing speed double.
Impenetrable Defenses. You gain proficiency on all saving throws.
Magical Senses. You gain truesight and blindsight out to a range of 60 feet. If you already have blindsight or truesight, it increases by an additional 30 feet.
Magic Absorption. You may spend a long rest with any magical item. After the long rest is complete, all of the abilities and effects of the magical item transfers to your tattoo, and the magical item loses all magical abilities, unless it is an artifact. You can do this to an amount of magical items equal to three, and can spend a long rest getting rid of the effects of one of the absorbed items. If the item requires attunement, it counts against the maximum amount of attuned items you can have.
Destroying the Blood-Ink Tattoos. An needle contained blood ink tattoo can be destroyed by an weapon +3 or a damaging spell of 6th level or higher.
Special This item follows the rules encountered in the "UA 2020 - Spells and Magic Tattoos", page 8, about body modifications
Back to Main Page → 5e Homebrew → Equipment → Wondrous Items