Blitz Spear (5e Creature)

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Blitz Spear[edit]

Large fiend (heartless), chaotic evil


Armor Class 21 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 40 ft.


STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 20 (+5) 8 (-1) 18 (+4) 15 (+2)

Skills Athletics +12, Perception +11
Proficiency Bonus +7
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, poison
Condition Immunities blinded, charmed, frightened, paralyzed, petrified, poisoned, stunned
Senses darkvision 60 ft., passive Perception 21
Languages Abyssal
Challenge 21 (33,000 XP)


Ambusher. The blitz spear has advantage on attack rolls against any creature it has surprised.

Blood Frenzy. The blitz spear has advantage on melee attack rolls on any creature that doesn't have all its hit points.

Magic Weapons. The blitz spear's weapon attacks are magical.

ACTIONS

Multiattack. The blitz spear makes four spear attacks.

Spear. Melee or Ranged Weapon Attack: +12 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 12 (2d6 + 5) piercing damage, or 14 (2d8 + 5) piercing damage if used with two hands to make a melee attack, plus 7 (2d6) lightning damage.

BONUS ACTIONS

Aggressive. The blitz spear moves up to its speed toward a hostile creature that it can see.

Stored Slash (Recharge 6). The blitz spear stores power in its spear. The next time it hits with an attack using its spear, the attack deals an additional 7 (2d6) lightning damage.

REACTIONS

Parry. The blitz spear adds 7 to its AC against one melee attack that would hit it. To do so, the blitz spear must see the attacker and be wielding a melee weapon.

LEGENDARY ACTIONS

The blitz spear can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The blitz spear regains spent legendary actions at the start of its turn.

Attack. The blitz spear makes one attack.
Move. The blitz spear moves up to its speed without provoking opportunity attacks.
Jump Attack (Costs 2 Actions). The blitz spear jumps into the air and slams down. Each creature within 30 feet of the blitz spear must make a DC 20 Strength saving throw. On a failed save, a creature takes 22 (4d10) lightning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.

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