Blindness Curse (Jujutsu Kaisen Supplement)
Blindness Curse[edit]
Huge undead (cursed spirit), chaotic evil Armor Class 18
Saving Throws Str +10, Con +10 Cursed Energy. The curse has 67 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished after a long rest. Cursed Attack. The curse's attacks are considered magical. Invisible Force. The curse is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see the curse. Blindspot. Every subsequent round after the curse has entered initiative it will begin to convert the ground around it into a black marsh like substance with eyes. This radius of this area will grow in size by 10ft. per round, the curse may choose to spend up to 5 cursed energy to increase the radius growth in the current round by 3ft. per cursed energy spent. The maximum radius of this feature is 350ft. Creatures within this area are subject to the following features:
Proof Read.
Read Like an Open Book.
Double Reaction. The curse can make two reactions per round instead of one. Hard to Kill (1/long rest). If the Curse were reduced to 0 hit points, they can choose to drop to 1 hit point instead and are considered stable, even against effects or features that would normally kill them outright. ACTIONSMultiattack. The curse makes three attacks: 3 with its tentacles it may replace any number of these attacks with cursed energy rays. Tentacle Slash. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 18(4d6+4) slashing damage. Cursed Energy Ray (1-6 cursed energy). The Blindness curse launches a cursed energy ball in a line of 30ft. Once it reaches the end of the line, it will explode in a 15ft. circle, making every creature in that range make a DC 20 Dexterity saving throw. On a failure, they take 6 (1d12) + 6 (1d12) per cursed energy spent in necrotic damage, and half as much on a success. BONUS ACTIONSAdvanced Regeneration. The curse can spend up to 10 Cursed Energy, regaining hit points equal to 15 times the amount spent. I See Through You (5 cursed energy). The curse focuses its eyes on a single target exuding a frightening aura. The targetted creature must make a DC 20 Dexterity saving throw or be petrified until the beginning of its next turn. REACTIONSRegeneration. As a reaction to suffering damage, the curse uses it's Regeneration. |
Strong Body, Regeneration, Advanced Regeneration. Immense Cursed Energy, Overflowing Cursed Energy. Improved Durability. This creature uses the Improved Durability rule. |
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