Blade of Agathos (5e Equipment)

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Weapon (Special), Rare (+1), very rare (+2), legendary (+3) (Requires Attunement)

This rather bland piece of work is like any other mundane weapon at first glance. Simple, but effective. Upon attunement the weapon sheds its true form. The blade starts to crackle with energy that is powered by your beliefs as the weapon is now only made out of the energy shedding from its true form. Additionally, you can use an action to store this weapon in the Astral Plane.

This weapon is not usable if the wielder does not attune to the weapon and changes into a weapon based on their alignment, if the attuner is aligned with good, the weapon becomes a Greataxe and deals an additional 1d8 radiant damage, if the attuner is aligned with evil, the weapon becomes a Longsword and deals an additional 1d8 necrotic damage, if the attuner is aligned with neither, the weapon becomes a Greataxe, dealing an additional 1d4 radiant damage and 1d4 necrotic damage. If you align with 2 out of the 3 alignment, you can take a long rest to shape the weapon into either weapon. The weapon's ability and the extra damage corresponds with the weapon.

My God Given Right (Evil) You imbue your weapon with a baneful strike. As an action, you can make an attack action. On a fail, you miss. On a success, you deal an additional 3d8 necrotic damage, the target's movement speed is cut to 0 ft for two turns, and the target is effected by Bane for 1 minute.

All in Good Hands (Good) Your weapon starts to glow and jerk up for the casting time. As an action, each allied creature in a 30 ft radius is healed by 3d8 hit points, the allied creature's speed increases by 15 ft for 2 turns, and the target is effected by Bless for 1 minute.

Good Hands, Given Right (Neither) Your weapon starts to glow bright yellow and dark green. As an action, each allied creature in a 30 ft radius is healed by 1d8 hit points, the allied creature's speed increases by 5 ft for 2 turns, and the target is effected by Bless for 5 turns. Additionally you can make an attack action on a creature within 5ft of you. On a fail, you miss. On a success, you deal an additional 1d8 necrotic damage, the target's movement speed is cut by 10 ft for two turns, and the target is effected by Bane for 5 turns.

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