Blade (5e Class)

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In the course of a lifetime, a man will see uncountable meetings and partings. Yet, as your life’s candle sputters and dies, whose face is it that smiles to greet you? Happy is the man that can sleep in the comfort of the smile he sees then. No, I don’t wish for 'forever.' Even just for one moment, it’s enough if it’s with her. And yet, what is the man to do who has not been afforded that chance? The road stretches on without end. I cannot but walk down it. As long as I can keep walking, I can hold out hope that one day, the time may come when I see her smile again.
—Jin, A Flesheater Blade

What are you?[edit]

A blade. Simple in name- complex in nature. Originally from the world of Alrest, their creator, The Architect cast some of them out to other planes in fear of a war erupting once more for power and land. Blades are weapons and are sometimes used in tandem with a driver, one who has resonated with a blade and become bonded with them. Blades wield many a weapon and have been seen wielding just about anything. They're masterfully proficient with the weapon they wield- Alongside that, they wield the power of the elements. Leading them to be quite the formidable foe with an arsenal of techniques they can use to fell their foes.

Racial Issues[edit]

Please Read! Very Important!: Blades can be anything and everything. Ranging from tiny to large. However, due to some complications with how blades are made- I've decided it will both be a class and a race. For one reason. Going off of the source material for Xenoblade Chronicles 2 is rather difficult when making a class of this style. Especially when that class has the traits of both a class and race. If you wish to ignore this, go ahead! By all means. However, I feel for the aspect of roleplaying and character development that without this "Rule" I've set in place it would severely diminish the idea of playing a blade. DMs who allow the blade class in their campaign, I cannot praise you enough when taking on this task, and I can tell it is a heavy burden. This part is for you and your player when using this "rule" of mine:

Blade as a Race[edit]

Physical Description[edit]

Xenoblade Chronicles 2. Nintendo Switch, Monolith Soft, 2017

Blades by definition are created from the connection a driver makes to a blade's core. Some are predetermined, but usually the original driver's state of mind and ideals defines what a blade is to look like. This leads to lots of strange combinations. To keep it simple for creation. Keep these humanoid. Blades will often be humanoid in nature. Blades more often than not have some form of "armor" that is on them. However, it's mostly visual and blades can take off this coating seemingly at will if they want a more casual look. Although, blades cannot change their full appearance. Bear minimum bits of them will still be there. (Only spells that can affect their appearance will fully change them.) They come in many colors, shapes, and sizes.


Among the sea of clouds walk the titans, in a world known as Alrest. There lays the World Tree. Front line and center in the middle of the world. Laying there with the legendary Elysium on top. A paradise for those who die. The Architect- The one said to create the world and all who inhabitant it. The blades were just one of those creations. Sent down upon the Earth from the Titans who make up the lands of the world. Along with two of his blessed creations, the Aegises. Two blades powerful enough to cause a struggle for power, one of dark and one of light. Known as The Aegis War, it caused manslaughter of many and even the destruction of a titan. Making the struggle for fading land more immense. The land destroyed? Torna. The titan of Torna sunk into the cloud sea, ruined by the two Aegieses' power. Yet, the light eventually prevailed. No matter the countless deaths caused in the Aegis war, the light had won. But the power of Darkness still loomed. But lest the power of light be revealed again, her wielder locked her away. So only the ones truly worthy would find her and use her for the good of the world. But for now, lets turn the page. To a new story. This one, after all, is getting old. It has been told time and time again. Let's go to a place more familiar to you.

Blades were cast out to many planes of the multiverse from The Architect. He believed after the events he saw in the Aegis war that some of his creations should be split from their original world. Hence how the discovery of blades was made. One day in the Material Plane, whilst mining, a dwarven man found himself a peculiar stone. Yet, he felt it calling to him for some reason. He taking it and holding the gem to his chest. Suddenly, vigor pulsed throughout his body. As if by magic, a man was then standing in front of him- The gem gone from the dwarf's hand and now in the chest of this new visitor. This visitor was a blade, bound to this man with a seemingly magical weapon in his hand.

Then, time and time, again reports of these blades kept coming up from multiple others. Yet only certain people are able to resonate with them. There is a certain type of person who is able to bond with blades. It's nothing genetic or anything since even feral animals can bond with blades if in contact with a blade core. It has to do with the type of heart that a person has. It's a very bipolar sort of system that allows a select few to actually wield them. Their personality depends on if they can handle the power of a blade.

It's been many a millennia since blades started showing up in the Material Plane, but there has been no major conflict with them as of now. Who knows if that might change. Only the future will tell.


Blades live in tandem with the creatures around them. They act as servants, but also as friends and family. Blades by nature have their own set demeanor and personalities- Yet, since they're not truly their own standalone person they cant.. well, survive without a driver by their side. "What's a driver?" You may be asking. Well, drivers are linked to Blades, the special lifeforms they "create" and summon by resonating with a Core Crystal. Blades endow their Driver with power and a weapon. The bond a blade and driver share is special, but these bonds are often broken. It is a fact of life that drivers will die, they're likely mortals after all. It's a sad fact, yet even more saddening is that a blade will not remember. After a blade's perishing either by dying out themselves and using too much of their energy or their driver dying. They will return to their core crystals. They'll be gray and seemingly colorless. However, after a while the color shall return to the crystal. Allowing a new driver to resonate with them. But, alas, with this revival in comes a sacrifice. Their minds. After being summoned post-death they'll lose any and all memories they had in their previous time with their driver.

Blades have been held as not only friends but life-long companions and they're treated as equals with the sentient races. In fact, there have been cases of blades getting married to their drivers. Which as odd as it may be, it is shown that these sort of relationships work out a lot of the time due to the strong bonding of blade and driver over time. Some blades even work jobs other than just helping their drivers. They can be near anything they wished to be! Such as: Military leaders, chefs, scientists, and much, much, more. They slot into society very well. Working in all sorts of conditions. There are even times when blades will leave their drivers for extended periods of time to do their own thing.

One last thing to mention. If a blade was bonded to a driver, another driver, if needed, can bond with a blade already bound to someone else. Able to wield their weapon and their power along with their original driver too. This is a common practice and ends up happening in a lot of underground organizations and militia operations.

Blade Names[edit]

The name of a blade is programmed into their brains. From the time they were created they had a name. They just did not know it's purpose till activated. Names that blades have are usually related to how they look like and their personality. Although, plenty of blades have relatively normal soundings human names.

Male: Dagas, Boreas, Wulfric, Dromarch, Aegaeon, Godfrey

Female: Nia, Brighid, Pandoria, Vale, Praxis, Kassandra

Blade Traits[edit]

Ability Score Increase. An ability score of your choice can go up by two, or two ability scores can go up by one.
Age. Blades don't age. Yet, they do seem to have personalities that can reflect any age. Flesheater's however do age like the creature who's DNA they've consumed do.
Alignment. Blades tend to lean towards how their driver acts. They practically can act out in every way.
Size. Blades vary a lot in height and build, from barely 3 feet to well over 9 feet tall. Depending on your height and build you can be considered one of three sizes. Small, Medium, or Large.
Speed. Your base walking speed is 30 feet.
Languages. You can speak, read, and write the languages your driver can speak.

Random Height and Weight[edit]

4′ 3″ +3d10 80 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a blade character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
d6 Ideal
1 Egotism. I strive to be powerful. I want to be everyone's thought when they think of my people. (Evil)
2 Solace. Did I have a life before now? I want to remember who I've impacted. It'll make me feel complete. (Any)
3 Obligation. I'll protect those who stand by me, no matter the cost. (Neutral)
4 Purpose. I was told everything serves a purpose in this world. I just have to prove my worth. (Any)
5 Teamwork. Working as a cohesive unit is the best way to get things done. (Neutral)
6 Patience. Stopping and smelling the roses is important for a good mind. It benefits even the darkest of souls. (Good)
d6 Bond
1 My driver is the most important to me. I'll protect them at all costs.
2 I'm glad the world exists. Because all of these lovely people are in it.
3 The Architect may be my father. Yet, I plan to strike him down for making my people slaves.
4 I find peace in knowing that for as long as I remember I'll have someone by my side.
5 I know I've seen many a life over my time as a blade. I've written down my journey in a diary. I hope I'll remember it all one day.
6 I was told I was trained with many blades with a previous driver. I wonder if those blades remember me?
d6 Flaw
1 I think too much on what could've been and could be now. I overthink my decisions so much.
2 I put myself first, everyone else in cannon-fodder.
3 I like snooping around and listening in on things I shouldn't.
4 I usually believe what people tell me. I get upset if they're lying.
5 I haven't taken a bath in- What? Five hundred years?
6 I heal easy! It's not like I'll die if I jump down this pit right?

Blade as a Class[edit]

Creating a Blade[edit]

Xenoblade Chronicles 2. Nintendo Switch, Monolith Soft, 2017

Have you ever wanted another melee fighter with a bit of flair? Maybe a sort of ranger without the need for complicated spells? Tired of managing all the weapons in your inventory and keep it down to just one that grows with you? Maybe wanna partner up with a friend to give them a bit of Oomph in battle? Then look no further! Being a Blade offers customization to your wildest desires, minus spells of course. You wanna be a fire based melee fighter? Go ahead! Maybe a sort of electric gunslinger? It's on the list! Try something a bit wild for your every taste!

Quick Build

You can make a Blade quickly by following these suggestions. First, Dexterity or Strength should be your highest ability score, followed by Constitution. Second, choose the Roamer background. Third, choose the personal journal- thieve's tools and a burglar's pack. (This is more of a rogue-like starter)

Class Features

As a Blade you gain the following class features.

Hit Points

Hit Dice: 1d8 per Blade level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Blade level after 1st


Armor: No Armor
Weapons: One Weapon of your Choice
Tools: One of the Artisan’s tools of your choice
Saving Throws: Constitution and Strength or Dexterity
Skills: Choose 2: Athletics, Acrobatics, Stealth, Investigation, Nature, Insight, Perception, Intimidation, Performance


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) A Personal Journal or (b) A Heart Locket or (c) Any other type of trinket related to your driver
  • The Artisan's Tool you chose to be proficient with
  • (a) A Burglar's Pack or (b) Scholar's Pack or (c) Dungeoneer's Pack or (d) Entertainer's Pack
  • If you are using starting wealth, you have 5d4 gp in funds.

Table: The Blade

Level Proficiency
Features Elemental Core Die
1st +2 Racial Discrimination, Metal Chassis, Elemental Core, Bound, Return To Core, Resonation 1d6
2nd +2 Ether Recharge 1d6
3rd +2 Blade Class 2d6
4th +2 Ability Score Improvement 2d6
5th +3 Prismatic Lights 3d6
6th +3 Blade Arts 3d6
7th +3 Overdrive α 4d6
8th +3 Ability Score Improvement 4d6
9th +4 Blade Type Feature 5d6
10th +4 [[#|]] 5d6
11th +4 Overdrive β 6d6
12th +4 Ability Score Improvement 6d6
13th +5 Blade Type Feature 7d6
14th +5 [[#|]] 7d6
15th +5 [[#|]] 8d6
16th +5 Ability Score Improvement, [[#|]] 8d6
17th +6 Blade Type Feature 9d6
18th +6 Overdrive Ω 9d6
19th +6 Ability Score Improvement 10d6
20th +6 Ballad of the Aegises 10d6

Metal Chassis[edit]

Your body is made of a sort of bio-metal. While wearing no armor your Armor Class equals 8 + Your Constitution modifier + Your Proficiency Bonus. With the way proficiency bonus works it does increase as you gain more experience in battle. You learn to adapt to how you've been hit over time.

Elemental Core[edit]

By harnessing the elemental particles in the air around you. You're able to add a little bit of a punch to your bonded weapon. You choose which element you use at first level: Fire and Acid, Cold and Force, Lightning and Poison, and Radiant and Necrotic. By choosing one you gain a resistance to that element type. However, you gain a vulnerability of the one your element is paired with. (Example, if you choose Fire you're then vulnerable to Acid.) Your elemental typing also adds onto your bonded weapon doing an extra 1d6 [Elemental Damage type] at first level. Increasing every two levels by an extra 1d6. This ability may only be used as much as your Strength/Dexterity (Whichever is higher) Modifier + Your Constitution Modifier times.


At first level you're given a choice. Well, it's less of a choice moreso than what you were gifted with. You have the choice of wielding one of any simple or martial weapon. Once you choose this, this cannot be changed. This weapon starts out as it's basic self at level one. It will improve over time as you do. As a blade you're able to summon this weapon from your core crystal. To break your weapon it takes a DC equal to your Armor Class Strength Check. If your weapon is broken it will explode in a bit of energy and take 1d4 days to come back. This weapon is the only weapon you're able to add your Elemental Core bonus to, any other weapon you wield will not gain it's benefit.

Return to Core[edit]

Once a blade hits 0 hit points they're reduced to their core crystal. They'll return to their more physical form if they pass their death saves or if healed up of course, but in this state they are very vulnerable. Their core crystal is basically their life essence and if crushed they'll die instantaneously. It takes a DC equal to their AC + Proficiency bonus Strength check to destroy a blade's core crystal. Alternatively, the blade could return to their core crystal if their driver dies. This is honestly the worse of the two options. A blade whom has returned to their core crystal, due to the death of a driver, will have their core crystal turned gray and colorless for 1d6 days. During that time the blade is being wiped of all of their memories. After those days are up the blade's core crystal is returned to color. Allowing for them to be resonated with again.


In the event a blade is just a core crystal, other than while unconscious from reaching zero hit points and if not colorless, then they can be resonated with. By the act of holding the core crystal to one's chest and letting the raw energy flow through them. If they pass a Constitution Save the DC based on the blade's own 8 + Strength Modifier + Proficiency Bonus. If passed the new creature trying to resonate with the blade is able to summon the blade again and become their driver. If failed, the creature will take the blade's level of D8's of psychic damage and not be able to summon them.

Ether Recharge[edit]

Using an action, you're able to harness the energy in the air around you, the ether. Absorbing this ether into your core crystal will rejuvenate you to an extent. Roll a 1d6 + your Constitution modifier. You can do this once per short or long rest.

Prismatic Lights[edit]

From your core crystal, wherever it may be on your body, you can project a holographic light outwards in a cone of 15 ft. This counts as bright light. With an additional 30 ft of dim light. It counts as dim lighting. If anyone is staring while the process activates their retina might be damaged at first, but you can walk off blindness.. cant you? While this happens, other parts of your body will start to glow as well, these places mostly include parts of the body with similar coloration as the blade's core crystal. While having this activated you roll disadvantage with Dexterity (Stealth) checks. This glowy effect will last for 6 hours, so be careful when using it if stealth is key.

Blade Class[edit]

At third level, you're given a large choice of how you want to affect your battles from now on. There are three types of blades. Attackers, Healers, and Tanks. When all three are paired in conjunction there are devastating results. See the Blade Classes listed later.

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Blade Classes[edit]

At third level, you chose a blade class. Choose between Attacker, Healer, and Tank. Your choice grants you features at third level and again at ninth thirteenth and seventeenth level.


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Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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