Blackwater Mephit (5e Creature)
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Blackwater Mephit[edit]
Small elemental, neutral evil Armor Class 11
Proficiency Bonus +2 Death Burst. When the mephit dies, it explodes into a blast of water. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 2 (1d4) water damage and 2 (1d4) necrotic damage. Innate Spellcasting (1/Day). The mephit can innately cast ball of blackwater, requiring no material components. Its innate spellcasting ability is Charisma. ACTIONSClaws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) necrotic damage. Sludge Breath (Recharge 6). The mephit exhales a 15-foot cone of tainted water. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 2 (1d4) water damage and 2 (1d4) necrotic damage on a failed save, or half as much damage on a successful one.
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Composed of water and darkness, blackwater mephits leave trails of tainted water wherever they go, taking joy in ruining a sailor's day, it is believed that they are the result of attempted influence by the Lower Planes that had been less successful than intended. |
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