Beamos (5e Creature)
From D&D Wiki
Beamos[edit]
Large construct, unaligned Armor Class 18 (natural armor)
Saving Throws Con +7 Antimagic Susceptibility. The beamos is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the beamos must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. Immutable Form. The beamos is immune to any spell or effect that would alter its form. Weak Point. An attack which specifically targets the beamos's eye-gem bypasses its damage resistance. If the attack inflicts piercing damage, it not only bypasses immunity and resistance, but inflicts double damage. Any attack roll made as a called shot, such as against this weak point, is normally made with disadvantage. ACTIONSEye Beam (Recharge 2-6). The beamos produces a line of concentrated energy beam that is 120 feet long and 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 38 (11d6) radiant damage on a failed save, or half as much damage on a successful one.
|
Beamos are ancient constructs which guard temples and dungeons alike from intruders. They appear as tall, rotating machines with a single red gem perched at their tops. They attack with powerful energy rays from their eye-like gem. One of their more exploitable weaknesses is that they have a very limited vision-range, so long-ranged attacks will work wonders against them. |
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Bestiary → Beamos