Barghest (5e Creature)

From D&D Wiki
Jump to navigation Jump to search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Dungeons & Dragons franchise, and/or include content directly affiliated with and/or owned by Wizards of the Coast. D&D Wiki neither claims nor implies any rights to Dungeons & Dragons copyrights, trademarks, or logos, nor any owned by Wizards of the Coast. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Barghest[edit]

Medium fiend (shapechanger), lawful evil


Armor Class 18 (natural armor)
Hit Points 55 (10d8 + 10)
Speed 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 13 (+1) 14 (+2) 14 (+2) 14 (+2)

Saving Throws Dex +5, Con +4, Wis +5
Skills Athletics +6, Deception +5, Insight +5, Intimidation +5, Perception +5, Stealth +5, Survival +8
Proficiency Bonus +3
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 15
Languages Goblin, Infernal, Worg
Challenge 5 (1,800 XP)


Shapechanger. The barghest can use an action to polymorph into a goblin, a wolf, or back into its true form.
While in goblin form, the barghest cannot use its natural weapons or feed action but can wield weapons and wear armor. Its statistics, other than its size, is unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.
While in wolf form, the barghest can't speak, its walking speed is 40 feet and it cannot use the claw or feed actions. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.

Keen Hearing and Smell. The barghest has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Magic Weapons. The barghest's weapon attacks are magical.

Innate Spellcasting. The barghest's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells requiring no material components.

At will: blink, suggestion, levitate, pass without trace (wolf form only)
1/day: dimension door

ACTIONS

Multiattack. The barghest makes two attacks: one with its bite and one with its claws. In place of its bite, it can use its feed.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Feed. The barghest targets one creature with 0 hit points it can see within 5 feet of it. The target must make a DC 13 Constitution saving throw. On failure, the target dies and cannot be resurrected until the barghest is killed.


A barghest is a lupine fiend that can take the shape of a wolf or goblin. In its natural form, it resembles a goblin-wolf hybrid with terrible jaws and sharp claws. Barghests come into the world to feed on blood and souls to grow stronger.
As whelps, barghests are nearly indistinguishable from wolves, except for their size and claws. As they grow larger and stronger, their skin darkens to bluish-red and eventually becomes blue altogether. A full-grown barghest is about 6 feet long and weighs 180 pounds. A barghest's eyes glow orange when the creature becomes excited.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures