Bad Dog (5e Creature)
Bad Dog[edit]
Small fiend (heartless), chaotic evil Armor Class 11
Skills Perception +4 Keen Senses. The bad dog has advantage on Wisdom (Perception) checks that rely on hearing, sight, or smell. Pack Tactics. The bad dog has advantage on an attack roll against a creature if at least one of the bad dog's allies is within 5 feet of the creature and the ally isn't incapacitated. Relentless (Recharges after a Short or Long Rest). If the bad dog takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. ACTIONSBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Bark (Recharge 6). The bad dog barks loudly at one creature that it can see within 30 feet and forces it to make a DC 11 Constitution saving throw. On a failed save, the creature takes 13 (3d8) thunder damage and is frightened until the end of its next turn. On a successful save, the creature takes half as much damage and is not frightened. BONUS ACTIONSAggressive. The bad dog moves up to its speed toward a hostile creature that it can see.
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