Backgrounds (Rimworld Supplement)

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In Rimworld, Backrounds are essential and will determine your entire build.

Backgrounds determine the inital levels you get in your Trades. As well as determining your class attributes.

This page acts as a list of these backgrounds and their attributes. Feel free to add more.

Template[edit]

Description.

Armor
Weapons
Saving throws
Skills
Choose two from
Trades

Sherrif[edit]

You were the law enforcer in an isolated industrial town. You dealt with petty crime, dispute resolution, and the occasional drunken saloon shootout.

Armor
none
Weapons
simple weapons, ranged martial weapons
Saving throws
Dexterity, Wisdom
Skills
Choose two from Athletics, Perception, Insight, and Investigation.
Trades
Shooting +4, Melee +2, Social +2

Actor[edit]

You travelled with a company of actors, playing to packed theatres and loving audiences everywhere. You were a perfectionist, and made your own props and costumes rather than use the ones you were given..

Armor
None
Weapons
simple weapons
Saving throws
Charisma, Wisdom
Skills
Choose two from Performance, Persuasion, Acrobatics and Sleight of Hand.
Trades
Social +8, Crafting +3

Paramedic[edit]

Your job was to respond rapidly to medical emergencies. Your used to dealing with severe injuries with only limited medical supplies. You treated so many gunshot wounds over the years that even seeing a gun made you uncomfortable.

Armor
Light armor
Weapons
Simple weapons
Saving throws
Dexterity, Wisdom
Skills
Choose two from Medicine, Acrobatics, Investigation
Trades
Medicine +6, Social +3

Loner[edit]

You never much liked the tribal council or the yearly festivals. You preferred the open plain and the whistle of wind through the rocks. You visited your tribe from time to time, but mostly took care of yourself using your own survival skills..

Type
Tribal
Armor
Light armor
Weapons
Simple weapons
Saving throws
Dexterity, Strength
Skills
Choose two from Survival, Stealth, Nature
Trades
Shooting +3 or Melee +2, Plants +5, Construction +1, cant put levels into social.

Space Tactician[edit]

You joined the space navy in an unstable system, fraught with large-scale interplanetary wars. You turned out to have a sharp mind for battle, and became adept at commanding combat units to great effect.

Armor
Light armor, Heavy armor
Weapons
Simple weapons, Martial weapons,
Saving throws
Strength, Intelligence
Skills
Choose two from Athletics, Insight, History
Trades
Shooting +4, Intellectual +4

Spy Master[edit]

As soon as you were old enough, you were given the post of spymaster for your house. Your cold, calculating nature made you a natural at the arts of blade, poison, and betrayal.

Armor
Light armor
Weapons
Simple weapons
Tools
Thieves Tools
Saving throws
Dexterity, Charisma
Skills
Choose two from Stealth, Deception, Sleight of Hand
Trades
Social +4, Shooting +3, Melee +2
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