Backgrounds (Rimworld Supplement)
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In Rimworld, Backrounds are essential and will determine your entire build.
Backgrounds determine the inital levels you get in your Trades. As well as determining your class attributes.
This page acts as a list of these backgrounds and their attributes. Feel free to add more.
Template[edit]
Description.
- Armor
- Weapons
- Saving throws
- Skills
- Choose two from
- Trades
Sherrif[edit]
You were the law enforcer in an isolated industrial town. You dealt with petty crime, dispute resolution, and the occasional drunken saloon shootout.
- Armor
- none
- Weapons
- simple weapons, ranged martial weapons
- Saving throws
- Dexterity, Wisdom
- Skills
- Choose two from Athletics, Perception, Insight, and Investigation.
- Trades
- Shooting +4, Melee +2, Social +2
Actor[edit]
You travelled with a company of actors, playing to packed theatres and loving audiences everywhere. You were a perfectionist, and made your own props and costumes rather than use the ones you were given..
- Armor
- None
- Weapons
- simple weapons
- Saving throws
- Charisma, Wisdom
- Skills
- Choose two from Performance, Persuasion, Acrobatics and Sleight of Hand.
- Trades
- Social +8, Crafting +3
Paramedic[edit]
Your job was to respond rapidly to medical emergencies. Your used to dealing with severe injuries with only limited medical supplies. You treated so many gunshot wounds over the years that even seeing a gun made you uncomfortable.
- Armor
- Light armor
- Weapons
- Simple weapons
- Saving throws
- Dexterity, Wisdom
- Skills
- Choose two from Medicine, Acrobatics, Investigation
- Trades
- Medicine +6, Social +3
Loner[edit]
You never much liked the tribal council or the yearly festivals. You preferred the open plain and the whistle of wind through the rocks. You visited your tribe from time to time, but mostly took care of yourself using your own survival skills..
- Type
- Tribal
- Armor
- Light armor
- Weapons
- Simple weapons
- Saving throws
- Dexterity, Strength
- Skills
- Choose two from Survival, Stealth, Nature
- Trades
- Shooting +3 or Melee +2, Plants +5, Construction +1, cant put levels into social.
Space Tactician[edit]
You joined the space navy in an unstable system, fraught with large-scale interplanetary wars. You turned out to have a sharp mind for battle, and became adept at commanding combat units to great effect.
- Armor
- Light armor, Heavy armor
- Weapons
- Simple weapons, Martial weapons,
- Saving throws
- Strength, Intelligence
- Skills
- Choose two from Athletics, Insight, History
- Trades
- Shooting +4, Intellectual +4
Spy Master[edit]
As soon as you were old enough, you were given the post of spymaster for your house. Your cold, calculating nature made you a natural at the arts of blade, poison, and betrayal.
- Armor
- Light armor
- Weapons
- Simple weapons
- Tools
- Thieves Tools
- Saving throws
- Dexterity, Charisma
- Skills
- Choose two from Stealth, Deception, Sleight of Hand
- Trades
- Social +4, Shooting +3, Melee +2