Babysitter Ant Curse (Jujutsu Kaisen Supplement)

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Babysitter Ant Curse[edit]

large undead (Curse Spirit), lawfull neutral


Armor Class 16 (natural armor, Exoskeleton)
Hit Points 387 (18d10+288)
Speed 35ft


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 18 (+4) 12 (+1) 10 (+0) 14 (+2)

Saving Throws Cha +6
Skills Animal Handling +4, Medicine +4, Nature +5, Survival +4
Damage Vulnerabilities Radiant
Damage Resistances Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses passive Perception 10
Languages
Challenge 9 (5,000 XP)


Cursed Energy. The Babysitter Ant Curse has 27 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The Babysitter Ant Curse regains 1 cursed energy at the beginning of each of its turns.

Cursed Attack. The Babysitter Ant Curse's attacks are considered magical.

Weak Exoskeleton As long as the curse is above half heath it gains +1 AC, and lose 5ft movement speed. (This is already acounted for in the sheet.)

Strong Body. The Babysitter Ant Curse reduces all non-magical damage it takes but psychic by 4. If the Ant Queen Curse is benefitting from cursed armor, they also reduce magical damage.

Invisible Force. The Babysitter Ant Curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you.

Sticky Legs The curses climbing speed is the same as walking speed.

Pheromones. When The Babysitter Ant Curse is within a 10ft radius around another creature with the feature Pheromones, it gains advantage on melee attack rolls.

Born To Help. All Ant Larva Curses in a 30ft radius around the Babysitter Curse will start at 2 on the Grown Table. They may reroll the 1d6 on the Ant Table.

ACTIONS

Bite Melee Weapon Attack: 6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) Piercing damage.

Rush The curse moves up to 30ft., anything in a 5ft radius while the Babysitter curse is running makes a DC 14 Dexterity save not to be hit by it's jaw dealing 5 (1d8) Slashing damage

Health Care (5 Cursed Energy) The curse targets a Ant Larva Curse within 10ft of the Babysitter Ant Curse, it then makes a DC 15 Medicine skill check. If it succeeds then the Ant Larva Curse will roll the 1d6 and become an Ant curse. It will only have half Cursed Energy and Hit Points.

BONUS ACTIONS

Cursed Bite (1 Cursed Energy). The curse makes a Bite attack, if it lands it will do an extra 5 (2d4) necrotic damage.


These curses live in the lower layers and keep the larva safe. they hold a role of semi-mother to the larva.

Improved Durability. This curse uses the Improved Durability rule.

Not Canon. The Babysitter Ant Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

Feats This is the Babysitter Ant Curse feats.

Strong Body

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