Awasaka Jirō (Jujutsu Kaisen Supplement)

From D&D Wiki
Jump to navigation Jump to search

Awasaka Jirō[edit]

Medium(Human) , chaotic evil


Armor Class 20
Hit Points 144 (18d8 +72)
Speed 45 feet.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 18 (+4) 13 (+1) 14 (+2) 18 (+4)

Saving Throws Dex +8, Cha +8
Skills Deception +8, Perception +6, Stealth +8
Senses passive Perception 15
Languages common
Challenge 9 (5,000 XP)


Cursed Energy. Jiro has 30 Cursed Energy he can expend in his features. Every cursed energy used will be spent, with him only regaining it after he takes a long rest.

Cursed Energy Recovery. Jiro regains 1 cursed energy at the beginning of each of his turns.

Cursed Armor (1-4 Cursed Energy). Jiro can spend up to 4 cursed energy to give himself temporary hit points equal to the cursed energy spent times 5 for 1 minute (no action required). Jiro can only benefit from this feature again after 1 minute or having his temporary hit points reduced to 0.

Cursed Empowered Strikes. Jiro deals an additional 5 (1d10) necrotic damage whenever he attacks with his Unarmed Strikes (already included). Additionally, his attacks are considered magical.

Durable Body. Jiro reduces all damage by 4.

Sturdier Frame. Jiro gains a +2 to his Armor Class (already applied).

Evasion. Whenever Jiro is forced to make a Dexterity saving throw, he takes half as much damage on a failure and no damage on a success.

Acrobatic Fighter. Whenever Jiro makes an unarmed strike while within 5 ft. of a solid surface or another object like a pole, he may use it to leverage a powerful attack against his opponent, dealing an additional damage die of his unarmed strike on a hit. If there are not any solid surfaces, Jiro may use half of his movement speed to drop to the ground on his hands, extending his legs up and making a powerful kick. Also, once per turn, whenever Jiro falls onto a creature, he can make a DC 10 Acrobatics check. On a success, he may make one unarmed strike against that creature.

Taijutsu Sorcery. Once per turn, Jiro can make an unarmed strike with advantage. If he already had advantage on a unarmed strike, he raises the critical hit range for the attack by 1.

50 Meters In 3 Seconds! Jiro has two reactions per round.

Cursed Rain of Blows. Whenever Jiro uses his Cursed Blast of Blows, as a Free Action he can spend 3 more Cursed Energy to make yet another Cursed Blast of Blows.

ACTIONS

Multiattack. Jiro can make two attacks.

Knife. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage plus 5 (1d10) necrotic damage.

BONUS ACTIONS

Martial Arts. When Jiro has taken the Attack action with an unarmed strike on his turn, he can make one unarmed strike or attack with a melee weapon.

Cursed Blast of Blows (1 Cursed Energy). Immediately after taking the attack action, Jiro may make two unarmed strikes.

Cursed Patient Defense (1 Cursed Energy). Jiro can take the dodge action.

Cursed Wind Step (1 Cursed Energy). Jiro can take the dash or disengage action.

Inverse (2 Cursed Energy). As a bonus action, Jiro can activate Inverse for 1 minute. While Inverse is active, when Jiro takes damage, it is modified based on a set damage limit and a threshold. The set damage limit is 72, and the threshold is 18.

When Jiro takes damage that exceeds 18, he subtracts the 18 from the damage and take the remaining difference as damage. However, when the damage is below 18, he subtracts the damage from 72 and take the resulting number as damage instead. If the calculation results in a negative number, the damage remains unchanged. If Jiro takes damage that is below his threshold, he is considered vulnerable to the damage dealt. However, if the damage exceeds his threshold, he gains resistance to the damage dealt, even if the damage would normally bypass resistances and immunities.

Jiro can extend the duration of Inverse by spending 1 cursed energy at the end of the 1-minute duration to maintain the effect for an additional minute.


377e572ada3b0deea9d69beea66e6778.jpg
Jiro Awasaka, and his overwhelming intensity, Source[1]-->

Awasaka Jiro is an incredibly evil and merciless hitman who uses his powers of jujutsu for his own benefit. Even after decades of work, he still, in his aging days, will take up offers and fulfill any jobs he's hired for.

Jujutsu Sorcerer.

Jiro has 9 levels in the Jujutsu Sorcerer class.

Awasaka Jiro's Feats.

50 Meters In 3 Seconds!, Athlete History, Taijutsu Sorcery, Acrobatic Fighter, Immense Cursed Energy

Improved Durability. This creature uses the Improved Durability rule.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Jujutsu Kaisen franchise, and/or include content directly affiliated with and/or owned by Shueisha. D&D Wiki neither claims nor implies any rights to Jujutsu Kaisen copyrights, trademarks, or logos, nor any owned by Shueisha. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png