Assault Rider (5e Creature)
Assault Rider[edit]
Large fiend (heartless), chaotic evil Armor Class 18 (natural armor)
Saving Throws Str +8, Con +7 Relentless (Recharges after a Short or Long Rest). If the assault rider takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. Martial Advantage. Once per turn, the assault rider can deal an extra 4 (1d8) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the assault rider that isn't incapacitated. ACTIONSMultiattack. The assault rider makes two attacks. Spear. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage. Explosion (Recharge 6). The assault rider creates a massive explosion around itself. Each creature within 20 feet of the assault rider must make a DC 15 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save or half as much damage on a successful one. REACTIONSParry. The assault rider adds 3 to its AC against one melee attack that would hit it. To do so, the assault rider must see the attacker and be wielding a melee weapon. |
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