Aroghin Temple Guard (3.5e NPC)

From D&D Wiki
Jump to navigation Jump to search
Aroghin Temple Guard

CR 3

Aroghin Paragon 3
NE Medium Humanoid (Aroghin)
Init/Senses +5/Listen +1, Spot +1
Languages Aroghin
AC 19, touch 11, flat-footed 18
(+8 armor (full plate), +1 Dexterity)
Miss Chance Nonlethal Damage Reduction 1/-
hp 28 (3 HD)
Fort/Ref/Will +6/+2/+2
Speed 20 ft. (4 squares) in full plate, base speed 30 ft.
Melee halberd (mwk) +8/ (1d10+4/×3) or
Melee gauntlets +6/(1d3+3)
Ranged light crossbow (mwk)+4/ (1d8/19-20)
Base Atk/Grp +3/+6
Abilities Str 16, Dex 13, Con 17, Int 10, Wis 12, Cha 8
SQ Cursed Bloodline, Anger Mastery, Enduring Might, Nonlethal Damage Reduction 1/-, Brute Will
Feats Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, Tower Shield Proficiency, Simple Weapon Proficiency, Martial Weapon Proficiency, Endurance, Weapon Focus (Halberd), Improved Initiative
Skills +3 Climb (Str), +7 Intimidate (Cha)
Advancement
Possessions 20 bolts, acid (flask) ×2, alchemist’s fire (flask) ×2, smokestick, tanglefoot bag, potion of mage armor, potion of cure light wounds ×3, 40 gp


Armored in gleaming platemail with gilded edges. Flowing white capes and mantles trimmed with soft blue wave gently in the breeze. Their eyes glare and their fists clench their weapons tightly.

Aroghin Temple Guards move in patrols of 3, 7 or 11. They are often led by clerics or even noblemen if they serve as personal guards.



Back to Main Page3.5e HomebrewNPCsCR 3
Back to Main Page3.5e HomebrewNPCsECL 3