Armor of Guardians (5e Equipment)

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Armor (plate), legendary (requires attunement)

This armor is said to have been the product of a mage who used his talents in necromancy to help the common people. The armor is a blue and black design with a cyan crystal in the middle of the chest. After killing an enemy their soul is sucked into the crystal and stuck indefinitely till used. While wearing this armor, you are immune to force damage and have resistance to necrotic damage.

Souls. You can use souls you collect to create undead minions or to cast spells. Whenever you kill a CR 1 or higher creature that is not of undead or construct type, you gain 1 soul. You can only hold 50 souls in the crystal at once. If you kill another creature while you have 50 souls, you must make DC 19 Constitution saving throw or the armor will break and release all the souls back to their owners if the bodies are on the same plane of existence as the armor.

Create Undead. You may take 10 minutes to create an undead. You may create a skeleton (2 souls), zombie (2 souls), ghoul (6 souls), specter (6 souls), or wight (15 souls). You don't require a body just a soul and the creature simply comes into existence. The undead you create are friendly to you and any creature's you designate, act on their own initiative, and only taking orders from you. They remain under your control for 2 hours after their creation or until they reach 0 hit points, after which they dissipate into nothingness.

Spells. You may use the souls in the armor to cast the following spells: ray of enfeeblement (2 souls), inflict wounds (2 souls), spirit guardians (6 souls), arcane sword (14 souls). If you make a spell attack, you do so with a bonus of +10 and if one of these spells has a saving throw, the spell's save DC is 18.


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