Armor (TOWW)

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This page is a part of the Homebrew setting "The Old Wild World."
Material on this page may not be suitable for traditional 3.5e gameplay.

Armor[edit]

Armor Qualities
Cost
Armor Bonus
Maximum Dex Bonus
Armor Check Penalty
Speed
Weight
Rarity
Masterwork Armor
Exquisite Armor
Armor for Unusual Creatures
Getting Into and Out of Armor
Don
Don Hastily
Remove
Types of Armor
Light
Medium
Heavy
Extras

Armor Descriptions[edit]

Table: Armor and Protective Clothing[edit]
Armor Cost Defense Bonus Damage
Type
Maximum
Dex Modifier
Speed
Penalty1
Weight Rarity
Light Armor
Vest, padded2 $50 +1 Slashing +8 5 lb. Uncommon
Vest, silken2 $100 +1 Piercing +10 3 lb. Very rare
Coat, padded2 $40 +1 Slashing +6 8 lb. Uncommon
Coat, silken2 $85 +1 Piercing +8 6 lb. Very rare
Leather vest and duster $100 +2 Slashing +6 -10 ft. 20 lb. Common
Medium Armor
Suit, padded2 $90 +2 Piercing and Slashing +4 15 lb. Uncommon
Hide, wamaiak +3 Piercing +4 -10 ft. 25 lb. Impossible
Vest, armored $100 +3 Slashing and Bludgeoning +4 -10 ft. 20 lb. Rare
Breastplate, bone +3 Slashing +5 15 lb. Rare
Breastplate, german cuirassier $65 +4 Slashing and Bludgeoning +3 -10 ft. 15 lb. Very rare
Heavy Armor
Poncho, brigandine +5 Piercing and Slashing +2 -10 ft.3 20 lb. Very rare
Body armor, japanese or Dō-maru +5 Piercing and Slashing +2 -10 ft.3 30 lb. Impossible
Great armor, japanese or Ō-yoroi +6 Slashing and Bludgeoning +1 -10 ft.3 35 lb. Impossible
  1. Figures are for characters with a speed of 30 ft. For characters with a speed of 20 ft. the penalty is halved, and for creatures with a speed of 60 ft. the penalty is doubled.
  2. Armor is considered clothing, and other characters do not assume you are wearing armor. All penalties still apply.
  3. When running in heavy armor, you move only triple your speed, not quadruple.


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