Archer's Ring (5e Equipment)

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Wondrous item, common (minor)

This ring is covered in tiny, metallic arrows.

This item has 3 charges. At the start of your turn, you can spend 1 charge from the ring. If you do, until the start of your next turn, all your ranged weapon attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. When the ring runs out of charges, it crumbles to dust.


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