Arcane Soul (5e Subclass)

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Arcane Soul[edit]

Sorcerer Subclass


When people say it is all in the blood, they are not joking. In a family of wizards, years of study and research for arcane knowledge inherits through the bloodline. The arcane magic in the blood is too weak and subtle in most occasions, but sometimes one of the member in the family happens to acquire magical abilities innately.


You might be a descendant of an ancient wizarding dynasty, where your innate sorcerous abilities merged with formal magical training. Or perhaps you grew up in an elven forest, where nature itself filled you with natural magic, and wise elves taught you the structure of spells. Maybe you discovered a powerful artifact that unlocked secret knowledge from both schools of magic, or you became the victim of a ritual that accidentally granted you sorcerous power and wizardly wisdom. Additionally, a Wizard could teach you complex magic formulas, and you complemented them with your intuitive sense of arcane.


Magic Researcher

Your intuitive understanding of magic and the Weave is so profound that you can learn 2 spells from the Sorcerer Spell List or Wizard Spell List. These spells are considered Sorcerer spells for you and do not count toward your known spells. Upon leveling up, you can replace these spells with others.

You can learn 2 additional spells at the 4th, 8th, 12th, 16th, and 19th levels.


Source of Magic

Beginning at 2nd level, you have an additional number of Sorcery Points equal to half the level of your Sorcerer, rounded down, as shown in the table below Count of Sorcery Points per level.

Sorcerer's level Count of Sorcery Points
1 -
2 3
3 4
4 6
5 7
6 9
7 10
8 12
9 13
10 15
11 16
12 18
13 19
14 21
15 22
16 24
17 25
18 27
19 28
20 30


Arcane Resonance

Beginning at 6th level, when you cast any spell of 1st level or higher, you can cast it by expending a spell slot as normal or by spending a number of Sorcery Points equal to the spell's level. If you cast the spell using Sorcery Points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell. This can be used in conjunction with Metamagic effects. Also your predisposition to arcane allows you to cast spells inside antimagic field, but in that case you get level of exhaustion equal to the casting spell level. You need to take a long rest to reduce the level exhaustion by 1.


Persistent Magic

At 14th level your focus and intensity with certain spells increases. When you cast a spell of 1st level or higher, you can choose to spend 3 Sorcery Points and ignore the concentration requirement if it is a concentration spell, potentially allowing the effect to persist for its' maximum duration. All other aspects of the spell still apply, including range requirements and saving throws. You can only ever have one active effect in use with this ability, and if you cast another spell using this ability, the first spell immediately ends. Until you take a long rest, your maximum number of sorcery points available decreases by 3 for every time you use this ability.


Arcane Ascension

At 18th level, as a bonus action you can spend 10 Sorcery Points to enter a state of absolute synergy with the Weave for 1 minute. In this state, Arcana overflows inside you, your eyes glow with mana flowing within you, your hair and clothes sway as if in a wind, and every beat of your heart sends out a wave of mana around you! For this minute, Arcana gives you the following properties:

It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action. You can ascend into this state again only after long rest.

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