5e SRD:Wizard Spell List

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This material is published under the OGL 1.0a.


Wizard Spells

Cantrips (0 Level)

Abjur
Conj
  • Acid SplashYou hurl a bubble of acid.
  • Mage HandA spectral, floating hand appears at a point you choose within range.
  • Poison SprayYou extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm.
Div
  • True StrikeYour magic grants you a brief insight into the target's defenses.
Ench
Evoc
  • Dancing LightsYou create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.
  • Fire BoltYou hurl a mote of fire at a creature or object within range.
  • LightUntil the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
  • Ray of FrostA frigid beam of blue-white light streaks toward a creature within range.
  • Shocking GraspLightning springs from your hand to deliver a shock to a creature you try to touch.
Illus
  • Minor IllusionYou create a sound or an image of an object within range that lasts for the duration.
Necro
  • Chill TouchYou create a ghostly, skeletal hand in the space of a creature within range.
Trans
  • MendingThis spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.
  • MessageYou point your finger toward a creature within range and whisper a message.
  • PrestidigitationThis spell is a minor magical trick that novice spellcasters use for practice.

1st-Level Spells

Abjur
  • AlarmYou set an alarm against unwanted intrusion.
  • Mage ArmorYou touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends.
  • Protection from Evil and GoodUntil the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
  • ShieldAn invisible barrier of magical force appears and protects you.
Conj
Div
  • Comprehend LanguagesFor the duration, you understand the literal meaning of any spoken language that you hear.
  • Detect MagicFor the duration, you sense the presence of magic within 30 feet of you.
  • IdentifyIf it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any.
Ench
  • Charm PersonYou attempt to charm a humanoid you can see within range.
  • Hideous LaughterA creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it.
  • SleepThis spell sends creatures into a magical slumber.
Evoc
  • Burning HandsAs you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips.
  • Magic MissileYou create three glowing darts of magical force.
  • ThunderwaveA wave of thunderous force sweeps out from you.
Illus
  • Color SprayA dazzling array of flashing, colored light springs from your hand.
  • Disguise SelfYou make yourself–including your clothing, armor, weapons, and other belongings on your person–look different until the spell ends or until you use your action to dismiss it.
  • Illusory ScriptYou write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.
  • Silent ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube.
Necro
Trans
  • Expeditious RetreatThis spell allows you to move at an incredible pace.
  • Feather FallA falling creature's rate of descent slows to 60 feet per round until the spell ends.
  • JumpThe creature's jump distance is tripled until the spell ends.
  • LongstriderYou touch a creature. The target's speed increases by 10 feet until the spell ends.

2nd-Level Spells

Abjur
  • Arcane LockYou touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally.
Conj
  • Flaming SphereA 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration.
  • Misty StepBriefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
  • WebYou conjure a mass of thick, sticky webbing at a point of your choice within range.
Div
  • Detect ThoughtsFor the duration, you can read the thoughts of certain creatures.
  • Locate ObjectYou sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
  • See InvisibilityFor the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane.
Ench
  • Hold PersonThe target must succeed on a Wisdom saving throw or be paralyzed for the duration.
  • SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.
Evoc
  • Acid ArrowA shimmering green arrow streaks toward a target within range and bursts in a spray of acid.
  • Continual FlameA flame, equivalent in brightness to a torch, springs forth from an object that you touch.
  • DarknessMagical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration.
  • Gust of WindA line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration.
  • Scorching RayYou create three rays of fire and hurl them at targets within range.
  • ShatterA sudden loud ringing noise, painfully intense, erupts from a point of your choice within range.
Illus
  • Arcanist's Magic AuraYou place an illusion on a creature or an object you touch so that divination spells reveal false information about it.
  • BlurYour body becomes blurred, shifting and wavering to all who can see you.
  • InvisibilityA creature you touch becomes invisible until the spell ends.
  • Magic MouthYou implant a message within an object in range, a message that is uttered when a trigger condition is met.
  • Mirror ImageThree illusory duplicates of yourself appear in your space.
Necro
  • Blindness/DeafnessYou can blind or deafen a foe.
  • Gentle ReposeYou touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.
  • Ray of EnfeeblementA black beam of enervating energy springs from your finger toward a creature within range.
Trans
  • Alter SelfYou assume a different form.
  • Darkvision (Spell)You touch a willing creature to grant it the ability to see in the dark.
  • Enlarge/ReduceYou cause a creature or an object you can see within range to grow larger or smaller for the duration.
  • KnockA target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred.
  • LevitateOne creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration.
  • Magic WeaponUntil the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
  • Rope TrickAt the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends.
  • Spider ClimbUntil the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free.

3rd-Level Spells

Abjur
  • CounterspellYou attempt to interrupt a creature in the process of casting a spell.
  • Dispel MagicAny spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability.
  • Glyph of WardingWhen you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph.
  • Magic CircleYou create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range.
  • NondetectionFor the duration, you hide a target that you touch from divination magic.
  • Protection from EnergyFor the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
  • Remove CurseAt your touch, all curses affecting one creature or object end.
Conj
  • Sleet StormUntil the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range.
  • Stinking CloudYou create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range.
Div
  • ClairvoyanceYou create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).
  • TonguesThis spell grants the creature you touch the ability to understand any spoken language it hears.
Ench
Evoc
  • FireballA bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.
  • Lightning BoltA stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose.
  • SendingYou send a short message of twenty-five words or less to a creature with which you are familiar.
  • Tiny HutA 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.
Illus
  • FearYou project a phantasmal image of a creature's worst fears.
  • Hypnotic PatternYou create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
  • Major ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.
  • Phantom SteedA Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range.
Necro
  • Animate DeadThis spell creates an undead servant.
  • Bestow CurseYou touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell.
  • Vampiric TouchThe touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.
Trans
  • BlinkOn a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane).
  • FlyThe target gains a flying speed of 60 feet for the duration.
  • Gaseous FormYou transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration.
  • HasteUntil the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns.
  • SlowYou alter time around up to six creatures of your choice in a 40-foot cube within range.
  • Water BreathingThis spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends.

4th-Level Spells

Abjur
  • BanishmentYou attempt to send one creature that you can see within range to another plane of existence.
  • Private SanctumYou make an area within range magically secure.
  • StoneskinThis spell turns the flesh of a willing creature you touch as hard as stone.
Conj
  • Black TentaclesSquirming, ebony tentacles fill a 20-foot square on ground that you can see within range.
  • Conjure Minor ElementalsYou summon elementals that appear in unoccupied spaces that you can see within range.
  • Dimension DoorYou teleport yourself from your current location to any other spot within range.
  • Faithful HoundYou conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.
  • Secret ChestYou hide a chest, and all its contents, on the Ethereal Plane.
Div
  • Arcane EyeYou create an invisible, magical eye within range that hovers in the air for the duration.
  • Locate CreatureYou sense the direction to the creature's location, as long as that creature is within 1,000 feet of you.
Ench
  • ConfusionThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action.
Evoc
  • Fire ShieldThin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet.
  • Ice StormA hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.
  • Resilient SphereA sphere of shimmering force encloses a creature or object of Large size or smaller within range.
  • Wall of FireYou create a wall of fire on a solid surface within range.
Illus
  • Greater InvisibilityYou or a creature you touch becomes invisible until the spell ends.
  • Hallucinatory TerrainYou make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain.
  • Phantasmal KillerYou tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature.
Necro
  • BlightNecromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
Trans
  • Control WaterUntil the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side.
  • FabricateYou convert raw materials into products of the same material.
  • PolymorphThis spell transforms a creature that you can see within range into a new form.
  • Stone ShapeYou touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose.

5th-Level Spells

Abjur
  • Planar BindingWith this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service.
Conj
  • CloudkillYou create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range.
  • Conjure ElementalYou call forth an elemental servant.
  • Teleportation CircleAs you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.
Div
  • Contact Other PlaneYou mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane.
  • Legend LoreName or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named.
  • ScryingYou can see and hear a particular creature you choose that is on the same plane of existence as you.
  • Telepathic BondYou forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration.
Ench
  • Dominate PersonYou attempt to beguile a humanoid that you can see within range.
  • GeasYou place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide.
  • Hold MonsterThe target must succeed on a Wisdom saving throw or be paralyzed for the duration.
  • Modify MemoryYou attempt to reshape another creature's memories.
Evoc
  • Arcane HandYou create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range.
  • Cone of ColdA blast of cold air erupts from your hands.
  • Wall of ForceAn invisible wall of force springs into existence at a point you choose within range.
  • Wall of StoneA nonmagical wall of solid stone springs into existence at a point you choose within range.
Illus
  • CreationYou pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar.
  • DreamThis spell shapes a creature's dreams.
  • MisleadYou become invisible at the same time that an illusory double of you appears where you are standing.
  • SeemingThis spell allows you to change the appearance of any number of creatures that you can see within range.
Necro
Trans
  • Animate ObjectsObjects come to life at your command.
  • PasswallA passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration.
  • TelekinesisYou gain the ability to move or manipulate creatures or objects by thought.

6th-Level Spells

Abjur
  • Globe of InvulnerabilityAn immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.
  • Guards and WardsYou create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares).
Conj
  • Instant SummonsThe spell leaves an invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component.
Div
  • True SeeingThis spell gives the willing creature you touch the ability to see things as they actually are.
Ench
  • Irresistible DanceThe target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration.
  • Mass SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you.
Evoc
  • Chain LightningYou create a bolt of lightning that arcs toward a target of your choice that you can see within range.
  • ContingencyYou cast that spell–called the contingent spell–as part of casting contingency, expending spell slots for both, but the contingent spell doesn't come into effect. Instead, it takes effect when a certain circumstance occurs.
  • Freezing SphereA frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere.
  • SunbeamA beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line.
  • Wall of IceYou create a wall of ice on a solid surface within range.
Illus
  • Programmed IllusionYou create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs.
Necro
  • Circle of DeathA sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range.
  • Create UndeadChoose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control.
  • EyebiteFor the spell's duration, your eyes become an inky void imbued with dread power.
  • Magic JarYour body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component.
Trans
  • DisintegrateA thin green ray springs from your pointing finger to a target that you can see within range.
  • Flesh to StoneYou attempt to turn one creature that you can see within range into stone.
  • Move EarthYou can reshape dirt, sand, or clay in the area in any manner you choose for the duration.

7th-Level Spells

Abjur
  • SymbolWhen you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest).
Conj
  • Magnificent MansionYou conjure an extradimensional dwelling in range that lasts for the duration.
  • Plane ShiftYou and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
  • TeleportThis spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select.
Div
Ench
Evoc
  • Arcane SwordYou create a sword-shaped plane of force that hovers within range.
  • Delayed Blast FireballA beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
  • ForcecageAn immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range.
  • Prismatic SprayEight multicolored rays of light flash from your hand.
Illus
  • Mirage ArcaneYou make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.
  • Project ImageYou create an illusory copy of yourself that lasts for the duration.
  • SimulacrumYou shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell.
Necro
  • Finger of DeathYou send negative energy coursing through a creature that you can see within range, causing it searing pain.
Trans
  • EtherealnessYou step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.
  • Reverse GravityThis spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range.
  • SequesterBy means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration.

8th-Level Spells

Abjur
  • Antimagic FieldA 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane.
  • Mind BlankUntil the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition.
Conj
  • DemiplaneYou create a shadowy door on a flat solid surface that you can see within range.
  • Incendiary CloudA swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.
  • MazeYou banish a creature that you can see within range into a labyrinthine demiplane.
Div
Ench
  • Antipathy/SympathyThis spell attracts or repels creatures of your choice.
  • Dominate MonsterYou attempt to beguile a creature that you can see within range.
  • FeeblemindYou blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality.
  • Power Word StunYou speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.
Evoc
  • SunburstBrilliant sunlight flashes in a 60-foot radius centered on a point you choose within range.
Illus
Necro
  • CloneThis spell grows an inert duplicate of a living creature as a safeguard against death.
Trans
  • Control WeatherYou take control of the weather within 5 miles of you for the duration.

9th-Level Spells

Abjur
  • ImprisonmentYou create a magical restraint to hold a creature that you can see within range.
  • Prismatic WallA shimmering, multicolored plane of light forms a vertical opaque wall–up to 90 feet long, 30 feet high, and 1 inch thick–centered on a point you can see within range.
Conj
  • GateYou conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.
  • WishBy simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
Div
  • ForesightYou touch a willing creature and bestow a limited ability to see into the immediate future.
Ench
  • Power Word KillYou utter a word of power that can compel one creature you can see within range to die instantly.
Evoc
  • Meteor SwarmBlazing orbs of fire plummet to the ground at four different points you can see within range.
Illus
  • WeirdDrawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them.
Necro
  • Astral ProjectionYou and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane).
Trans
  • ShapechangeYou assume the form of a different creature for the duration.
  • Time StopYou briefly stop the flow of time for everyone but yourself.
  • True PolymorphYou transform the creature into a different creature, the creature into an object, or the object into a creature (the object must be neither worn nor carried by another creature).



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