Arcane Chef (5e Class)

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Arcane Chef[edit]

Do you like food?

Do you hate people?

Do you want to kill the people you hate with the food you love?

Then this class is for you! The difference between you and other classes is that you don't give a shit! You're done with the old "LVL 20: You get the Awesome Sword of Awesomeness!", and you want to learn a new recipe to keep your friends a' growin, and your enemy a' glowin.

With fire.

You set them on fire with your spicy meals.

Isn't that a knee slapper?

Even if it sounds useless, and just there for laughs, that's exactly what you love! Your role as a party member is the versatile walking toolkit. That might sound Underwhelming now, but when you've changed the entire course of a fight by throwing a White Hot Chilli, you might just change your tune.

Blind the dragon to let your mage charge a spell, buff the warrior to deal HUGE DAMAGE. What? The rogue is low on health? So cook a delicious egg and slam dunk it 60 ft. into his gullet, with complementary sugar for extra Dex. advantage, then torch the minions harassing them with your Flame Breath. You're the class everyone wants to be!

Why are you So obsessed with Food?[edit]

Seriously, you picked a chef as your epic character...

Creating a Arcane Chef[edit]

When making an Arcane Chef, try and consider exactly why you're here, and not making BANK in the King's Kitchen. Your cooking is your life, and many will ask "Why are you trying to kill a Vampire Lord? You only have a Frying Pan!!". Your job is to show all that doubt you that the path of the Arcane Chef is just as important as any Wizard or Cleric! Flex how versatile you're Many recipes really are! Decide what kind of chef you are early, because, at lvl. 5. you must decide your Culinary Art. This is important, as changing from perfectly baking a cake to forgetting if it has eggs is far from ideal.

Quick Build

You can make a Arcane Chef quickly by following these suggestions:

Dex. should be your highest ability score, followed by Wis. Choose the Noble background. Finally, choose a dagger as your simple weapon

Class Features

As a Arcane Chef you gain the following class features.

Hit Points

Hit Dice: 1d6 per Arcane Chef level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Arcane Chef level after 1st


Armor: Light armor
Weapons: All cooking utensils
Tools: None
Saving Throws: Dexterity and Wisdom
Skills: pick 3 from Acrobatics, Perception, Performance, Slight of hand, or History


You start with the following equipment, in addition to the equipment granted by your background:

  • Frying Pan, Simple Weapon
  • Casual clothes, 8 oz of oil, 12 eggs, rare meat, 2 sticks of butter, and a Spice Pack
  • If you are using starting wealth, you have 3d4x10+200 gp. in funds.

Table: The Arcane Chef

Level Proficiency
Features —Spell Slots per Spell Level—
1st +2 Sizzling skillet, Hot shot
2nd +2 Class Feature2->
3rd +2 Culinary Art, Expertise>
4th +2 Ability Score Improvement, Ability Score Improvement
5th +3 Class Feature2->
6th +3 Class Feature2->
7th +3 Divine Spice
8th +3 Ability Score Improvement, Ability Score Improvement
9th +4 Class Feature2->
10th +4 <!-Class Feature2->
11th +4 <!-Class Feature2->
12th +4 Ability Score Improvement, Ability Score Improvement
13th +5 <!-Class Feature2->
14th +5 <!-Class Feature2->
15th +5 <!-Class Feature2->
16th +5 Ability Score Improvement, Ability Score Improvement
17th +6 <!-Class Feature2->
18th +6 <!-Class Feature2->
19th +6 Ability Score Improvement, <!-Class Feature2->
20th +6 <!-Class Feature2->

Sizzling Skillet[edit]

You can heat any frying pan of any kind, to a low/med/high heat (based on the average stove top) at will. You can also cool it down fully at will. Activating this feature does not require any materials.

Hot Shot[edit]

You can crack an egg (or substitute, determined by the DM) into your pan and use it in multiple ways. You must use an extra action to start frying the egg, after which you gain -1 to concentration checks, you lose the use of one hand for all actions, and cannot use your Frying Pan. You can throw it at enemies, the total damage of which depends on how long you cook it. if you cook it for 1 round it will deal a flat damage of 1d8+2 bludgeoning damage, for 2 rounds it can set an enemy a flame, dealing 2d6 bludgeoning damage and setting the enemy on fire dealing 1d4 fire damage per round for 3 rounds. 3 rounds burns it black, dealing 2d10+5 bludgeoning damage, but it no longer sets an enemy on fire.

<!-Subclass Feature->[edit]

At 5th lvl. you decide on your Culinary Art. Choose between Baking, Roasting, Curries, or Dessert, detailed at the end of the class description. Your choice grants you features at 5th lvl. and again at 10th lvl. and 15th lvl.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->

Divine Spice[edit]

<!-Class feature game rule information->

<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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