Apparatus of the Lobster (5e Equipment)

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Wondrous item, legendary

This item first appears to be a Huge steel crate weighing 700 pounds. The crate has a door at one end, which opens into a small airlock chamber which can fit one Medium or smaller creature. This chamber has a second door at the other end, which opens into a space large enough to comfortably hold two Medium or smaller creatures. A small bunk can fold down from the wall in this area, allowing a creature to take a short or long rest while inside. Twelve levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster.
The apparatus of the Lobster is a Huge object with the following statistics:

Armor Class: 20
Hit Points: 300
Speed: 20 ft., swim 30 ft. (or 0 ft. for both if the legs and tail aren't extended)
Damage Immunities: poison, psychic
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

To be used as a vehicle, the apparatus requires one pilot. While at least one of the doors of the apparatus are closed, the interior is airtight and watertight. The apparatus holds enough air for 24 hours of breathing, divided by the number of breathing creatures inside.
The apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure.
A creature in the compartment can use an action to move as many as two of the apparatus's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of the Lobster Levers table.

Apparatus of the Lobster Levers[edit]

Lever Up Down
1 Legs and tail extend, allowing the apparatus to walk and swim. Legs and tail retract, reducing the apparatus' speed to 0 and making it unable to benefit from bonuses to speed.
2 Forward window shutter opens. Forward window shutter closes.
3 Side window shutters open (one per side). Side window shutters close (one per side).
4 Two claws extend from the front sides of the apparatus. The claws retract.
5 Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 18 (4d8) bludgeoning damage. Each extended claw makes the following melee weapon attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d10) slashing damage.
6 The apparatus walks or swims forward. The apparatus walks or swims backward.
7 The apparatus turns 90 degrees left. The apparatus turns 90 degrees right.
8 Eyelike fixtures emit bright light in a 20-foot cone and dim light for an additional 20 feet. The light turns off.
9 The apparatus sinks as much as 30 feet in liquid. The apparatus rises up to 10 feet in liquid.
10 The exterior hatch unseals and opens, and the interior hatch seals and closes. The exterior hatch closes and seals, and the interior hatch unseals and opens.
11 The airlock chamber fills with water. The airlock chamber drains of water. This takes 2 rounds.
12 An internal tank fills with water while submerged, or with 4 hours of air if on land. A pressurized stream of water shoots forward, pushing the apparatus back 30 feet if underwater, or shoving creatures and loose objects within 50 feet 10 feet away. Must have a tank full of water.

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