Aoi Todo (Jujutsu Kaisen Supplement)

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Aoi Todo[edit]

Medium humanoid (human), chaotic good


Armor Class 18
Hit Points 235 (20d8+130)
Speed 70 ft.


STR DEX CON INT WIS CHA
27 (+8) 19 (+4) 20 (+5) 14 (+2) 14 (+2) 20 (+5)

Saving Throws Dex +10, Cha +11
Skills Acrobatics +10, Athletics +14, Intimidation +11, Perception +8
Senses passive Perception 18
Languages Common
Challenge 18 (20,000 XP)


Cursed Energy. Todo has 41 Cursed Energy which he can expend. All cursed points are regained at the end of a long rest.

Cursed Energy Recovery. Todo regains 1 cursed energy at the beginning of each of his turns if he is in a combat where his life is at risk.

Cursed-Empowered Strikes. Todo's unarmed strikes are considered magical and he adds 1d12 necrotic damage to his unarmed strikes (already included).

Evasion/Brawn/Endurance. Whenever Todo makes a Dexterity, Strength or Constitution saving throw, he takes half as much damage on a failure and no damage on a success.

Stronger Cursed Strikes. Before making an unarmed strike, Todo may spend up 6 cursed energy to empower his next strike. This enhancement lasts until he hits a creature with his unarmed strike, or until a minute passes. On a hit, he deals additional necrotic damage equal to 1d8 per energy spent and creatures of his choice within 5 feet of the impact take a number of d12 of necrotic damage equal to half of the cursed energy spent (rounded down). Objects take twice the damage from this effect. He can also use this in response to rolling a natural 20 on an attack roll with an unarmed strike, or landing a black flash, instead of beforehand. He can only use this enhancement again after it has ended.

Kyoto Jujutsu High Learnings. Thanks to the Kyoto Jujutsu High, Todo has enhancements to some of his abilities such as Stronger Cursed Strikes, Durable Cursed Armor and Cursed Wind Step, all already included in their descriptions.

Boogie Woogie. Todo can switch places with an ally or object within 60 feet of him that have Cursed Energy by clapping for 1 Cursed Energy. He may use this technique as an action, bonus action, or reaction, and he gains 11 additional reactions that Todo can use exclusively for this feature. In addition to that, he is now able to imbue cursed energy into anyone and anything by simply touching the person or an object, making them altered by cursed energy. For an object to count as a cursed object, it must have been altered by a cursed tools feature or imbued with cursed energy. A person with cursed energy is someone who has the Jujutsu Sorcerer class, is wearing some type of Cursed Tool, or a creature imbued with cursed energy.

Cursed Displacement. Todo can switch the position of hostile creatures, and can use this technique on 2 creatures at once. If used on a hostile creature, it will disorient them (they lose all reactions and regain them at the beginning of their next turn). After the first time this technique was used, any of the hostile creatures affected may roll a Charisma Saving Throw against Todo's Cursed Energy DC to not be affected by disorientation. Each time this technique is used on a hostile creature, the DC to not become affected lowers by 1.

Clapping Like Your Life Depends on It. Once per turn, Todo can use Boogie Woogie as a free action.

Clapping with your Soul. When Todo switches places with an ally who was previously in range of an enemy right before the switch, his next attack roll has advantage, the same applies for the ally if Todo were in the range and both if he both were. If Todo is in range of an ally and he switches with an enemy, he may also get advantage if he is now next to an enemy, the same applies for the ally if he was in Todo's position, and his ally gains advantage vs the enemy switched for the next attack. In addition, each time this technique is used on an hostile creature, the DC to not become affected doesn't decrease.

Round of Applause. Todo is now able to give applauses from his heart, and now he can clap his hands with another creature within reach for his technique to activate. The Cursed Energy DC to resist his technique increases by Todo's Charisma modifier.

Grand Clap. Todo can perform a Grand Clap for 5 cursed energy that affects all creatures within 60 feet, allowing him to switch the places of any enemies that fail the saving throw, allies, and cursed objects simultaneously.

ACTIONS

Multiattack. Todo can make three attacks.

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (1d12+8) bludgeoning damage plus 10 (1d12) necrotic damage.

New Shadow Style: Simple Domain (5 Cursed Energy). Todo surrounds herself with a 15 ft. barrier for 1 minute. The circle has 180 hitpoints. Any cursed techniques or spells that target him or targets an area that overlaps with his simple domain, will now target the barrier instead, reducing it's hit points by the damage it would cause. To use this technique, Todo must remain still without moving and must maintain concentration as if he was concentrating on a spell. If he is in a Domain Expansion then he negates it's sure-hit effect on himself and any other people inside the area, as it only affects the barrier. Todo's refinement for his Simple Domain is 30.

Exorcise. Todo automatically destroys a cursed spirit within 30 ft. of him that he can see that has a CR of 3 or lower.

BONUS ACTIONS

Martial Arts. When Todo uses the Attack action, he can make a cursed strike as a bonus action.

Cursed Blast of Blows. After Todo uses the Attack action, he can spend 1 Cursed Energy to perform three unarmed strikes.

Cursed Patient Defense. Todo can spend 1 cursed energy to take the Dodge action. He also gains advantage in Constitution and Charisma saving throws when he uses the Dodge action granted by this feature, as long as he benefits from the Dodge.

Cursed Wind Step. Todo can spend 1 cursed energy to take the Disengage or Dash action, and his jump distance is doubled until the end of Todo's turn. When Todo takes the Dash action granted by this feature his movement speed triples for that turn, and when he takes the Disengage action granted by this feature his movement speed doubles for that turn.

Precise Cursed Weapon Enhancement. Todo can spend up to 6 Cursed Energy to add to his damage rolls with a melee weapon for 1 minute. Whenever he hits a target with this weapon, it takes extra necrotic damage equal to two times the amount spent, and half of the amount of energy spent (rounded down) will be added to the weapon's attack rolls.

Durable Cursed Armor. Todo can spend up to 5 cursed energy to give himself temporary hit points equal to the cursed energy spent times 5 for 1 minute. Todo can only benefit from this feature again after 1 minute or having his temporary hit points reduced to 0. His armor also reduces damage taken by 5.

REACTIONS

Durable Cursed Armor. As a reaction against being targetted by an attack or damaging saving throw, Todo uses his Durable Cursed Armor.

New Shadow Style: Simple Domain. As a reaction against a cursed energy attack roll or saving throw, spell or domain expansion opening, Todo uses his Simple Domain.

3847b3a6612ed258365fe5809229602b.jpg
Todo Aoi, using his Boogie Woogie cursed technique, [[1]]

Aoi Todo is a third-year student at Kyoto Jujutsu High School and a Grade 1 jujutsu sorcerer, being the disciple of Yuki Tsukumo, a special grade sorcerer, and also Itadori Yuji's best friend (self-proclaimed).

Todo's Innate Technique, "Boogie Woogie", allows him to benefit from Cursed Energy to swap places with other people, creatures, and objects imbued with Cursed Energy. On top of his Innate Techique, he employs a Binding Vow to help him in combat when need it: Revealing One's Hand.

Revealing One's Hand.

Todo can reveal his Innate technique to his opponent in a certain detail, making him increase his cursed energy output. As an action, Todo targets one creature who can see and hear him to reveal his cursed technique. After he explains it, his cursed technique features will gain the following benefits:

His cursed technique dice will be increased by 1. His cursed technique attack rolls will add his proficiency bonus an additional time. His cursed technique cost will be reduced by 1. His cursed energy DC is increased by his Charisma modifier.

However, the creature now knows how his technique works, making it gain advantage against any saving throws caused by his cursed techniques, and any cursed energy attack rolls are made with disadvantage against said creature. After the end of the battle, the affected creature will now be immune to Revealing One's Hand.

Aoi Todo's Feats.

Strong Body, Colossal Physique, Black Flash, Simple Domain, Brute Slam, Cursed Martial Artist and Mind Games.

5.00
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