Aoi Todo (Jujutsu Kaisen Supplement)
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Aoi Todo[edit]
Medium humanoid (human), chaotic good Armor Class 20 (unarmored movement)
Saving Throws Str +11, Dex +10, Cha +11 Cursed Energy. Todo has 45 Cursed Energy which he can expend. All cursed points are regained at the end of a long rest. Cursed Energy Recovery. Todo regains 1 cursed energy at the beginning of each of his turns if he is in a combat where his life is at risk. Cursed-Empowered Strikes. Todo's unarmed strikes are considered magical and he adds 1d12 necrotic damage to his unarmed strikes (already included). Evasion/Brawn/Endurance. Whenever Todo makes a Dexterity, Strength or Constitution saving throw, he takes half as much damage on a failure and no damage on a success. Stronger Cursed Strikes. Before making an unarmed strike, Todo may spend up 6 cursed energy to empower his next strike. This enhancement lasts until he hits a creature with his unarmed strike, or until a minute passes. On a hit, he deals additional necrotic damage equal to 1d8 per energy spent and creatures of his choice within 5 feet of the impact take a number of d12 of necrotic damage equal to half of the cursed energy spent (rounded down). Objects take twice the damage from this effect. He can also use this in response to rolling a natural 20 on an attack roll with an unarmed strike, or landing a black flash, instead of beforehand. He can only use this enhancement again after it has ended. Finally, for energy Todo spends on this feature it counts as if double the energy was spent, but this can't add more damage dice than his proficiency bonus. Cursed Blast. Once per turn, Todo may raise his Stronger Cursed Strikes limit to double his proficiency bonus. Kyoto Jujutsu High Learnings. Thanks to the Kyoto Jujutsu High, Todo has enhancements to some of his abilities such as Stronger Cursed Strikes, Durable Cursed Armor and Cursed Wind Step, all already included in their descriptions. Cursed Rain of Blows. Whenever Todo uses his Cursed Blast of Blows, he may as a Free Action spend an additional 3 Cursed Energy to make yet another Cursed Blast of Blows. Strong Throw. In place of an attack, for 3 Cursed Energy, Todo can choose a creature or object of a size up to 1 size category larger than him within his unarmed strike reach, and make an Athletics check contested by their Athletics or Acrobatics (their choice) or a set DC for objects, 5 for tiny, 7 for small, 10 for medium, 15 for large, 20 for huge, and 25 for gargantuan. On a success, Todo can throw the creature or object up to 60 feet, dealing Xd6 bludgeoning damage to them and anyone in the path they’re thrown in who fails a Dexterity saving throw, where X is his Strength modifer times the creature or objects size category number above small (minimum of 1), so 1 for medium, 2 for large, 3 for huge, and 4 for gargantuan. The damage dice and energy cost increase by 1 for every size the creature or object is above Medium. Cursed Displacement. When using Boogie Woogie, Todo can also switch the position of hostile creatures, and can use this technique on 2 creatures at once. If used on a hostile creature, it will disorient them (they lose all reactions and regain them at the beginning of their next turn). After the first time this technique was used, any of the hostile creatures affected may roll a DC 24 Charisma Saving Throw to not be affected by disorientation. Clapping Like Your Life Depends on It. Once per turn, Todo can use Boogie Woogie as a free action. Clapping with your Soul. When Todo switches places with an ally who was previously in reach of an enemy right before the switch, his next attack roll has advantage, the same applies for the ally if Todo were in the range and both if both were. If Todo is in reach of an ally and he switches with an enemy, he may also get advantage if he is now next to an enemy, the same applies for the ally if he was in Todo's position, and his ally gains advantage vs the enemy switched for the next attack. Grand Clap. When using Boogie Woogie, Todo can perform a Grand Clap for 5 cursed energy that affects all creatures within 60 feet, allowing him to switch the places of any enemies that fail the saving throw, allies, and cursed objects simultaneously. ACTIONSMultiattack. Todo can make three attacks. Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d10+5) bludgeoning damage plus 10 (1d12) necrotic damage. Boogie Woogie (1 Cursed Energy). Todo can switch places with an ally or object within 60 feet of him that have Cursed Energy by clapping. In addition to that, he is now able to imbue cursed energy into anyone and anything by simply touching the person or an object, making them altered by cursed energy. For an object to count as a cursed object, it must have been altered by a cursed tools feature or imbued with cursed energy. A person with cursed energy is someone who has the Jujutsu Sorcerer class, is wearing some type of Cursed Tool, or a creature imbued with cursed energy. New Shadow Style: Simple Domain (5 Cursed Energy). Todo surrounds himself with a 15 ft. barrier for 1 minute. The circle has 180 hitpoints. Any cursed techniques or spells that target him or targets an area that overlaps with his simple domain, will now target the barrier instead, reducing its hit points by the damage it would cause. To use this technique, Todo must remain still without moving and must maintain concentration as if he was concentrating on a spell. If he is in a Domain Expansion then he negates it's sure-hit effect on himself and any other people inside the area, as it only affects the barrier. Todo's refinement for his Simple Domain is 30. Exorcise. Todo automatically destroys a cursed spirit within 30 ft. of him that he can see that has a CR of 3 or lower. BONUS ACTIONSMartial Arts. When Todo uses the Attack action, he can make a cursed strike as a bonus action. Cursed Blast of Blows. After Todo uses the Attack action, he can spend 1 Cursed Energy to perform three unarmed strikes. Cursed Patient Defense. Todo can spend 1 cursed energy to take the Dodge action. He also gains advantage in Constitution and Charisma saving throws when he uses the Dodge action granted by this feature, as long as he benefits from the Dodge. Cursed Wind Step. Todo can spend 1 cursed energy to take the Disengage or Dash action, and his jump distance is doubled until the end of Todo's turn. When Todo takes the Dash action granted by this feature his movement speed triples for that turn, and when he takes the Disengage action granted by this feature his movement speed doubles for that turn. Precise Cursed Weapon Enhancement. Todo can spend up to 6 Cursed Energy to add to his damage rolls with a melee weapon for 1 minute. Whenever he hits a target with this weapon, it takes extra necrotic damage equal to two times the amount spent, and half of the amount of energy spent (rounded down) will be added to the weapon's attack rolls. Durable Cursed Armor. Todo can spend up to 5 cursed energy to give himself temporary hit points equal to the cursed energy spent times 5 for 1 minute. Todo can only benefit from this feature again after 1 minute or having his temporary hit points reduced to 0. His armor also reduces damage taken by 5. Boogie Woogie. Todo uses his Boogie Woogie Technique. REACTIONSDurable Cursed Armor. As a reaction against being targetted by an attack or damaging saving throw, Todo uses his Durable Cursed Armor. Boogie Woogie. Todo uses his Boogie Woogie technique, and he has 11 additional reactions he can use exclusively for this. New Shadow Style: Simple Domain. As a reaction against a cursed energy attack roll or saving throw, spell or domain expansion opening, Todo uses his Simple Domain. |
Aoi Todo is a third-year student at Kyoto Jujutsu High School and a Grade 1 jujutsu sorcerer, being the disciple of Yuki Tsukumo, a special grade sorcerer, and also Itadori Yuji's best friend (self-proclaimed). Todo's Innate Technique, "Boogie Woogie", allows him to benefit from Cursed Energy to swap places with other people, creatures, and objects imbued with Cursed Energy. On top of his Innate Techique, he employs a Binding Vow to help him in combat when need it: Revealing One's Hand. Boogie Woogie Design Note. For the purposes of all Boogie Woogie abilities, if someone is targeted by an attack, and someone else is swapped with them as a reaction to that attack, they will be the new target of the attack. Depending on the nature of the attack, someone can even be hit by their own ranged attack this way. Revealing One's Hand. Todo can reveal his Innate technique to his opponent in a certain detail, making him increase his cursed energy output. As an action, Todo targets one creature who can see and hear him to reveal his cursed technique. After he explains it, his cursed technique features will gain the following benefits: His cursed technique dice will be increased by 1. His cursed technique attack rolls will add his proficiency bonus an additional time. His cursed technique cost will be reduced by 1. His cursed energy DC is increased by his Charisma modifier. However, the creature now knows how his technique works, making it gain advantage against any saving throws caused by his cursed techniques, and any cursed energy attack rolls are made with disadvantage against said creature. After the end of the battle, the affected creature will now be immune to Revealing One's Hand. Aoi Todo's Feats. Strong Body, Human Wall, Athlete History, Colossal Physique, Black Flash, Simple Domain, Brute Slam, and Cursed Martial Artist. Improved Durability. This creature uses the Improved Durability rule. |
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