Alpha (5e Equipment)

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Weapon (any), Legendary (requires attunement)

This item appears to be an almost sentient flowing, black-silver blob-like mass. The item has the following features:

Disguise. Alpha is in a constant state of trickery. As a bonus action, the wielder can make Alpha take another form while transformation is being used. This merely changes the appearance of the weapon and not its stats. Creatures who witness Aplha change in this manner must make an Intelligence saving throw DC: 17 or be caught off guard by this transformation, granting the wielder advantage on any attacks against them until the end of their turn. This effect may only be used a number of times equal to your proficiency bonus (Minus 1) per long rest.

Transformation. As a bonus action, the wielder can speak a command word that they designate to create and choose what weapon Alpha takes, excluding any arcane focus of any kind. Alpha may also take the form of any magical weapon up to very rare rarity so long as alpha as the creatures attuned to alpha spends a long rest allowing alpha to assimilate the properties of the item. You may only use this feature on up to your proficiency bonus (minus 1) amount of magical items.

Adaptability. When this item takes the form of a weapon, it takes all of its stats (damage die, weapon type, etc.). As well as its features.

Freedom of Will. Once Transformation is used, you can speak a command word and have the weapon fight on its own. This weapon is now considered to be another member of the party and continues fighting until the user drops unconscious or ends the effect as a bonus action. Once this entity has been "animated", it rolls its own initiative, has a flying/floating speed of 30 feet, and will target the nearest enemy creature on its turn. As a bonus action, the weapon may take the Dash action. The weapon makes two attacks when it takes the Attack action and has a +9 bonus to hit.

Adaptive Damage.Whenever Alpha takes the form of a weapon, it gains an additional 1d10 damage of a random type (slashing, piercing, or bludgeoning). This additional damage and all other damage dealt by alpha ignores any immunity and resistance.

Perfect Symbiosis.Once per long rest, the wielder can use a bonus action to activate this feature, allowing alpha to meld with their wielder's biology. For the next minute, the wielder gains a bonus to either their Armor Class, attack rolls, damage rolls, or maximum hit points equal to their proficiency bonus (minus 1). If maximum hit points is chosen, then multiply the effect by 10.

Wither. If a creature is hit with Alpha, roll a d4, on a 1 their strength score is reduced by 1, on a 2 their Dexterity score is reduced by 1, on a 3 their constitution is reduced by 1 and on a 4 the creature attuned to this item chooses which score is lowered. This effect lasts for 1d6 minutes, and a score cannot be reduced by more than the attuned creature's proficiency bonus.


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