Alpha (5e Equipment)

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Weapon (any), Very Rare (requires attunement)

This item appears to be a flowing, black-silver mass that typically takes on the form of a unique katana. The item has the following features:

Disguise. Alpha is in a constant state of trickery, while using a bonus action and while using the transform ability, the wielder can make Alpha take another form while transformation is being used. This merely changes the appearance of the weapon and not its stats

Transformation. As a bonus action, the wielder can speak a command word that they create, and can choose what weapon this mass takes, excluding any staff, or arcane focus of any kind.

Adaptability. When this item takes the form of a weapon, it takes all of its stats (damage die, weapon type, etc.). As well as its features.

Freedom of Will. Once Transformation is used, you can speak a command word and have the weapon fight on its own. This weapon is now considered to be another member of the party and continues fighting until the user drops unconscious or ends the effect as a bonus action. Once this entity has been "animated", it rolls its own initiative, has a flying/floating speed of 30 feet, and will target the nearest enemy creature on its turn. As a bonus action, the weapon may take the Dash action. The weapon makes two attacks when it takes the Attack action and has a +9 bonus to hit.

Adaptive Damage.Whenever Alpha takes the form of a weapon, it gains an additional 1d10 damage of a random type (slashing, piercing, or bludgeoning). This additional damage bypasses any immunity and resistance.

Charismatic Boost.Once per long rest, the wielder can use a bonus action to activate this feature. For the next minute, the wielder gains a bonus to either their Armor Class, attack rolls, damage rolls, and maximum hit points equal to their Charisma modifier multiplied by their proficiency bonus.

Wither Effect.If a creature is hit with Alpha, the creature takes 2d12 force damage that ignores immunity and resistances for 1d6 minutes.


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