Alien Destabilizer (Fallout Supplement)
PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency)
Damage | 2d8 | Magazine | 100 Int |
Critical | 20 | Size | Large |
Damage Type | Energy | Weight | 7 pounds |
Range Increment | 90 feet | Purchase DC | 30 TU/300 Caps |
Rate of Fire | S, A | Restriction | Very Rare, East Coast |
Description[edit]
The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot.
d20 Modern Rules[edit]
This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls.
Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged.
The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder.
Weapon Mods/Variants[edit]
Auto-Fire Mechanism
Beam Splitter
Combat Sights
Damage Bonus, Energy Rifle
Extended Magazine, Alien
Recycler
Scope, Rifle
Craft/Repair[edit]
- Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other alien weapons for parts if the feat is possessed.
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