Akura'm Soldier (5e Creature)

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Akura'm Soldier

Medium humanoid (akura'm), lawful evil


Armor Class 16 (breastplate)
Hit Points 38 (7d8 + 7)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 13 (+1) 12 (+1) 11 (+0) 14 (+2)

Saving Throws Con +3
Skills History +3, Survival +2
Proficiency Bonus +2
Senses passive Perception 10
Languages Akura'm, Common
Challenge 3 (700 XP)


Brave. The akura'm has advantage on saving throws against being frightened.

Innate Spellcasting. The akura'm's innate spellcasting ability is Charisma (spell save DC 12). The akura'm can innately cast the following spells, requiring no material components:

At will: heat metal, magic missile
1/day: conjure elemental

ACTIONS

Multiattack. The akura'm makes two melee attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used with two hands.

Bomb. The akura'm throws a bomb at a point it can see within 30 feet of it. Each creature in a 10-foot-radius sphere centered on that point must succeed on a DC 12 Dexterity saving throw or take 18 (4d8) radiant damage.


The akura'm live in packs and rage around the grasslands.

Advanced. The akura'm wield bombs that are futuristic.

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