Aka Manto (Jujutsu Kaisen Supplement)

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Aka Manto[edit]

Medium undead (cursed spirit), chaotic evil


Armor Class 23 (Natural Armor)
Hit Points 225 (30d8+90)
Speed 60 ft.


STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 16 (+3) 10 (+0) 12 (+1) 26 (+8)

Saving Throws Dex +10, Cha +13
Skills Athletics +8, Deception +13, Perception +6, Sleight of Hand +10, Stealth +10
Proficiency Bonus +5
Damage Vulnerabilities radiant
Damage Resistances poison, psychic
Senses passive Perception 16
Languages common
Challenge 13 (10,000 XP)


Invisible Force. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see Aka Manto. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see him.

Sadism. When Aka Manto deals damage to a frightened creature, half of the damage dealt is converted into temporary hit points for him, the maximum amount of temporary hit points he can gain from this feature is 15.

Undead Nature. Aka Manto has advantage on saving throws against diseases or being poisoned.

Famous Name. Whenever Aka Manto rolls initiative, they may force every hostile creature that can see them to make a DC 21 Wisdom saving throw. On a failure, they are frightened of it for one minute. They can reroll this saving throw in the beginning of their turns to end the condition early. On a success, they are immune to this feature for 24 hours.

Hard to Kill(1/Long Rest). If Aka Manto is reduced to 0 hit points, he can choose to be reduced to 1 hit point instead even if the damage would kill him outright unless said damage was radiant.

Cursed Energy. Aka Manto has 117 cursed energy. Whenever he uses cursed energy, it is spent. He regains all cursed energy on a long rest.

Cursed Attacks. Aka Manto's attacks are magical.

Evasion. Whenever Aka Manto is forced to make a Dexterity saving throw, on a failure he will only take half as much damage while on a success he will take half as much.

Improved Cursed Energy Recovery. Aka Manto regains 4 cursed energy at the beginning of his turns.

Cursed Armor (1-5 Cursed Energy). Aka Manto can spend up to 8 cursed energy to give itself temporary hit points equal to the cursed energy spent times 10 for 1 minute. Aka manto can only benefit from this feature again after 1 minute or having its temporary hit points reduced to 0.(No action required)

Cursed Empowered Strikes. Aka Manto may add an extra 6(1d12) necrotic damage to his unarmed strikes as well as any melee weapon he may be using.

Improved Cursed Energy Output. As apart of any feature which uses cursed energy, Aka Manto can expend cursed energy equal to half of the feature’s original cost to amplify its output, granting it one of the following benefits:

  • The feature’s number of damage dice increases by 4.
  • The feature’s range increases by 40 feet.
  • The feature’s bonus to hit is increased by +2.
  • The feature’s DC increases by +2.
  • The feature’s duration increases by 9 rounds.

Cursed Enhanced Body. As long as Aka Manto has 1 cursed energy or more, he may add +4 to his attack and damage rolls with unarmed strikes or weapons he is proficient with (already applied).

ACTIONS

Multiattack. Aka Manto makes three attacks with it's unarmed strike or Aka Manto's Knife in any order.

Unarmed Strike. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 14 (1d10 +9) bludgeoning damage + 6 (1d12) necrotic damage.

Aka Manto's Knife. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 14 (1d10 + 9) slashing damage 19 (1d12 + 1d8 + 9) necrotic damage.

Domain Expansion (30 Cursed Energy). Aka Manto traps one creature within 60 feet inside his Domain Expansion for 1 minute.

BONUS ACTIONS

Advanced Regeneration. Aka Manto can spend any amount of cursed energy and regain hit points equal to 15 times the amount spent.

Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the Attack action on his turn, Aka manto can perform two unarmed strikes.

Cursed Patient Defense (3 Cursed Energy). Aka Manto can take the Dodge action.

Cursed Wind Step (3 Cursed Energy). Aka Manto can take the Disengage or Dash action, and his jump distance is doubled until the end of his turn.

Cursed Weapon Enhancement (1-5 Cursed Energy). Aka Manto can add additional necrotic damage equal to twice the amount spent to his melee weapon damage rolls for 1 minute. He can only use this enhancement again after 1 minute has passed.

Knife Summon (2 Cursed Energy). Aka Manto summons a knife to his hand. This knife acts as a grade 2 cursed tool with the light and finesse property, and lasts for 1 minute.

REACTIONS

Advanced Regeneration. As a reaction to receiving damage, Aka Manto can spend any amount of cursed energy and regain hit points equal to 15 times the amount spent.

Cursed Enhanced Body (1-8 Cursed Energy). Whenever Aka Manto makes a Strength, Dexterity, Constitution, Intelligence or Wisdom saving throw, he may add the number of energy spent as a bonus to the saving throw.

akamanto.jpg
Aka Manto asking if they would like Red or Blue paper, [1]

Aka Manto is an urban legend related to toilets—particularly those in elementary schools. This phenomenon is known all over Japan. He tends to roam abandoned or closed school restrooms. And whenever someone walks in, typically a little girl upon sitting down and doing their business they'll find they have no toilet paper and on the outside of their stall is a tall man dressed in a red cloak wearing a mask of which who will ask them, "Red or Blue paper".

Domain Expansion: Red or Blue

Aka Manto's domain resembles a public restroom, with the creature sitting inside a stall without any toilet paper, if a creature brought any toilet paper it has disappeared. Aka Manto will poke his head into the stall, and ask the creature if they want red or blue paper. The creature must make a DC 21 Wisdom saving throw. On a success, the creature doesn't answer, and the domain ends immediately. If they fail, they must answer his question, their fate being decided by the color they choose. As long as the creature understands one language the creature always understands the question no matter what for the purposes of this domain expansion.

  • Red. The creature is stabbed and slashed, spewing blood so much it looks like they're wearing a red coat, taking 40 (16d4) piercing and 40 (16d4) slashing damage, and begin to bleed for one minute. The creature can make a DC 21 Constitution saving throw at the beginning of their turns, stopping the bleeding on a success.
  • Blue. The creature gets blood drained from them, turning them blue. They take 78 (12d12) necrotic damage, falling prone and being unable to stand up for 1 minute. The creature can make a DC 21 Constitution saving throw at the beginning of their turns, standing up from being prone on a success.
  • Yellow. Aka Manto takes the creatures head, shoving it into the toilet. The creature takes 17 (7d4) bludgeoning, 17 (7d4) cold and 17 (7d4) psychic damage, becoming confused for 1 minute. The creature can make a DC 21 Wisdom saving throw at the beginning of their turns, no longer being confused on a success.
  • Refusal. As a punishment for not playing their game, Aka Manto sends the creature to the underworld, making them take 130 (20d12) psychic damage and making them frightened of Aka Manto for 1 minute. The creature can make a DC 21 Wisdom saving throw at the beginning of their turns, no longer being frightened of Aka Manto on a success.

If the question was answered, no matter the outcome, the domain ends, but Aka Manto doesn't suffer burnout. The sure hit effect of this domain is mutual non-violence until the question has been answered.

Refinement Points

The Aka Manto's domain refinement points are 200.

Domain Durability. It's domain has 1000 hit points.

Technique Efficiency. While inside its domain, Aka Manto may use Knife Summon for 0 Cursed Energy.

Jujutsu Sorcerer

Aka manto has 15 levels in the jujutsu sorcerer class, and has the following Cursed Feats:

Special Grade Curse

Immense Cursed Energy, Overflowing Cursed Energy,

Regeneration, Advanced Regeneration,

Cursed Enhanced Body, Improved Cursed Energy Output, Cursed Energy Manipulator

Non-Lethal Domain Expansion

Cursed Technique The following features are part of his cursed technique:

Actions. Aka Manto's Knife.

Bonus Actions. Knife Summon.

Aka Manto's Boons.

Improved Cursed Energy Recovery

Improved Durability. This creature uses the Improved Durability rule.

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