Air Pirate (5e Creature)
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Air Pirate[edit]
Medium fiend (heartless), chaotic evil Armor Class 16 (natural armor)
Skills Acrobatics +7, Perception +6, Stealth +7 Sneak Attack. Once per turn, the air pirate deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the air pirate that isn't incapacitated and the air pirate doesn't have disadvantage on the attack roll. ACTIONSUppercut. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. BONUS ACTIONSCunning Action. The air pirate takes the Dash, Disengage, or Hide action.
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