Aerial Knocker (5e Creature)
Aerial Knocker[edit]
Medium fiend (heartless), chaotic evil Armor Class 15 (natural armor)
Skills Acrobatics +6, Athletics +8, Perception +5 Martial Advantage. Once per turn, the aerial knocker can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the aerial knocker that isn't incapacitated. ACTIONSMultiattack. The aerial knocker makes two attacks. Jab. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage. BONUS ACTIONSTriple Hook. The aerial knocker makes one Jab attack. Quadruple Hook (Recharge 6). The aerial knocker makes two Jab attacks.
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