Aerial Knocker (5e Creature)

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Aerial Knocker[edit]

Medium fiend (heartless), chaotic evil


Armor Class 15 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 16 (+3) 7 (-2) 14 (+2) 18 (+4)

Skills Acrobatics +6, Athletics +8, Perception +5
Proficiency Bonus +3
Senses darkvision 60 ft., passive Perception 15
Languages Abyssal
Challenge 5 (1,800 XP)


Martial Advantage. Once per turn, the aerial knocker can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the aerial knocker that isn't incapacitated.

ACTIONS

Multiattack. The aerial knocker makes two attacks.

Jab. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.

BONUS ACTIONS

Triple Hook. The aerial knocker makes one Jab attack.

Quadruple Hook (Recharge 6). The aerial knocker makes two Jab attacks.


225px-Aerial_Knocker_KHII.png
Aerial Knocker from Kingdom Hearts 2, Image from KH Wiki, https://www.khwiki.com/Aerial_Knocker
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