Aerial Champ (5e Creature)
Aerial Champ[edit]
Medium fiend (heartless), chaotic evil Armor Class 15 (natural armor)
Skills Acrobatics +6, Athletics +8, Perception +5 Martial Advantage. Once per turn, the aerial champ can deal an extra 12 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the aerial champ that isn't incapacitated. ACTIONSMultiattack. The aerial champ makes three attacks. Jab. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage. BONUS ACTIONSQuadruple Hook. The aerial champ makes one Jab attack. Quintuple Hook (Recharge 6). The aerial champ makes two Jab attacks.
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