Adventuring Gear (Warrior Cats Supplement)
Adventuring Gear[edit]
Cat do not have thumbs or use tools but that will not stop them from creating primitive gear.
Storage, bags, and backpack[edit]
Cats do not wear clothes nor have backpack or pockets to store items. There are methods to carry goods across long distances.
Subspace Storage (Optional Ruling)[edit]
It is strongly suggested to use this optional ruling. It is not fun trying to figure out on how to carry all the money and random loot.
It is somewhat common for the GM ignore the limitations of backpack's storage in DnD. This optional ruling declares that all animals, like cats, have secrete storage space is limited by their carrying capacity. As long as it is relatively small, it can be stored and taken from this subspace storage. With this rule, the following transportation methods are unneeded.
The following is sorted by capacity of the method of carrying
Mouth[edit]
The most popular method to carry things is using the mouth. This is like humans with their hands. It prevents talking, you can taste the object and can make the object wet. It vaguely can carry up to one "big" tiny object, similar to a handful for a human.
Collar[edit]
Kittypets (a subrace of Warrior Cat that are or were owned by twolegs (humans)) could carry small objects easier by tucking objects between the collar and the neck. It is very small, and depending on the kittypet's owner, it could have almost no room.
Chin[edit]
Clutching under the chin will allow the object to remain dry and keep the ability to speak (poorly). While quite uncomfortable, hard to see ahead, and sometimes hard to keep grip, it can carry slightly more than using the mouth.
Bundle[edit]
A pouch made from a large leaf. When left alone or without any weight on top of it, it automatic opens up. It only closes when a heavy object is on top of it or when being carried. The bundle is still carried by the mouth. This is useful to carry medicine or items that cannot get wet.
Necklace[edit]
It is a Bundle tied with a vine or young weed. It can be worn around the neck to free the mouth for talking. It may be uncomfortably worn around the torso (disadvantage on all dexterity ability checks and saves). It takes 10 minutes to tie or untie the “rope” of the necklace to free the bundle. This is great for medium or long distance trips.
Baggage (uncommon magic item)[edit]
This incredibly expensive item is built for one thing and one thing only, to carry a massive amount of items. Baggage is made of two parts; “saddle” and the pouches. Both are made of a rare massive leaf that grows once every 5 years. The “saddle” is wrapped around the cat’s torso to provide support. The large pouches are tied to the “saddle”. When used, the pouches hang on the side of the cat. Most clans have only a few Baggages.
Group Carry[edit]
With two or more cats, it is possible to drag a big object, like another cat, between them. It is common way to carry an adult cat or a large object over short distance. It is very slow moving and require multiple cats working together.
Sled (common magic item)[edit]
A large bark tied to sturdy vines. Sleds are not cheap due to the difficulty to find a suitable bark and the lengthy process of finding and tying in sturdy vines. Sleds are often single use or worn out after a few uses (depending on distance, load weight, age of sled, and smoothness of the ground). They are built for base moving or emergency transport of injured or sick cats.
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