Adrian (5e Equipment)
From D&D Wiki
Weapon (battleaxe), legendary (requires attunement) This axe appears to be nothing more than a regular steel axe with a few unrecognizable runes, the weapon is however indestructible. The weapon is by Adrian, who used to be a wanderer who loved nothing more than freedom and wandering the world. But his life was short. He caught a disease and started to decay at rapid pace. He couldn't bear the thought of leaving the world unexplored, so he bound his soul to the only thing that had accompanied him on every one of his adventures, his custom-made steel axe. His only goal in life was to discover new places and help those in need. This axe cannot be taken from the one who has attuned to it unless they are killed, and it will attempt to defend it's wielder with all its power. You can use your Strength or Dexterity modifier for attack and damage rolls with this weapon. You have a +2 bonus to attack and damage rolls with this magic weapon. Aegis. As a bonus action, you may give a creature within 30 feet of you one damage resistance to acid, cold, fire or lightning. This resistance lasts until the start of your next turn. You may use this effect two times, and the weapon regains all uses of this effect at dawn. Fortify. When you are targeted by an effect that requires you to make a saving throw, this weapon fortifies your defenses. As a reaction, you may roll 1d10 and add the result to the saving throw. You may use this effect once, and the weapon regains use of this effect at dawn. Guardian. When you drop to 0 hit points, Adrian may choose to create a wall of force around you, using four 5-foot panels. Until the start of your next turn, only creatures Adrian wishes to enter the field may enter the field. The weapon regains use of this effect at dawn. Savior. If an ally drops to 0 hit points or is rendered unconscious within 60 feet of you, you (as a reaction) may move up to twice your base walking speed to reach their location during which opportunity attacks have disadvantage against you. You may then heal them for 1 HP. You may use this effect once and the weapon regains use of this effect at dawn.
|
|
Back to Main Page → 5e Homebrew → Equipment → Magic Weapons