Accruba Dagger (5e Equipment)

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Weapon (dagger), very rare (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Accruba Mode. When you attack and hit a creature that is surprised with this dagger, it must make a DC 18 Constitution saving throw. On a failed save, the target takes an additional 2d4 piercing damage from your attack.

Fury Mode. While you are holding this dagger, you can use a bonus action to cut yourself dealing 2d4 slashing damage. The blade then grows twice its normal size and glows a fiery red and gold until the start of your next turn. While in this state, the weapon deals an additional 2d4 fire damage.

AcII-sultansknife.png
An accruba dagger, Source
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